What changed
0 fixes0 additions1 change0 removals
changedDieselStörmers: update v2190New Features: · Added Lightning Tether armor In single player it drops an anchor object In multiplayer it connects to other players, Electro-zapping lines electrocute and stun enemies on hit. · Added Flame Exhaust upgrade Leaves a flaming trail behind the player at all times. · Added default Evasive Dash ability Allows players to dodge projectiles while dashing. Gameplay changes: · Shots do not stop players in mid-air (mid-air slow remains). · Motor gun only slows players down rather than stop them. · Goblin goopers now shoot projectile weapons. · Weapon variant properties have also been tweaked to be more distinctive. Bug Fixes: · Fixed ‘black screen’ issue on launch of the rogue like mission. · Fixed ALT-TAB issue while in full screen. · Fixed the main menu screen being badly disconfigured on some machines. · Loot drops are now affected by gravity. · Small performance fix, our update window management was calling updates on way too much of the world at one time. · Problem with saving player data from session to session. · Removed the classic-style per-level rewards that were being assigned. · Addressed gear mech secondary attack pattern mirroring issue. · Gear mech health bar should now be bossy. · An issue with NPC fire interactions. Looks like they take damage normally from fire but weren’t getting set ablaze properly. · Fire/Goop hazards no longer deal damage to NPCs directly, but instead only kill them with the flaming DoT. · Maintain current class selection through death/fail. · Fixed occasional issue with the large overdrive resource wasn't collectible. · Fixed upgrade tooltips with negative per level modifiers to display correctly. · Fixed a bug in the global base proc timeouts that was suppressing good bounce behavior. · Fixed some broken projectile claims. Update is live now and should be updated automaticly within the next 10-30 mins.
Rogue Stormers changes
changedNew Features: · Added Lightning Tether armor In single player it drops an anchor object In multiplayer it connects to other players, Electro-zapping lines electrocute and stun enemies on hit. · Added Flame Exhaust upgrade Leaves a flaming trail behind the player at all times. · Added default Evasive Dash ability Allows players to dodge projectiles while dashing. Gameplay changes: · Shots do not stop players in mid-air (mid-air slow remains). · Motor gun only slows players down rather than stop them. · Goblin goopers now shoot projectile weapons. · Weapon variant properties have also been tweaked to be more distinctive. Bug Fixes: · Fixed ‘black screen’ issue on launch of the rogue like mission. · Fixed ALT-TAB issue while in full screen. · Fixed the main menu screen being badly disconfigured on some machines. · Loot drops are now affected by gravity. · Small performance fix, our update window management was calling updates on way too much of the world at one time. · Problem with saving player data from session to session. · Removed the classic-style per-level rewards that were being assigned. · Addressed gear mech secondary attack pattern mirroring issue. · Gear mech health bar should now be bossy. · An issue with NPC fire interactions. Looks like they take damage normally from fire but weren’t getting set ablaze properly. · Fire/Goop hazards no longer deal damage to NPCs directly, but instead only kill them with the flaming DoT. · Maintain current class selection through death/fail. · Fixed occasional issue with the large overdrive resource wasn't collectible. · Fixed upgrade tooltips with negative per level modifiers to display correctly. · Fixed a bug in the global base proc timeouts that was suppressing good bounce behavior. · Fixed some broken projectile claims. Update is live now and should be updated automaticly within the next 10-30 mins.
DieselStörmers: update v2190
New Features
· Added Lightning Tether armor In single player it drops an anchor object In multiplayer it connects to other players, Electro-zapping lines electrocute and stun enemies on hit. · Added Flame Exhaust upgrade Leaves a flaming trail behind the player at all times. · Added default Evasive Dash ability Allows players to dodge projectiles while dashing.
Gameplay changes
· Shots do not stop players in mid-air (mid-air slow remains). · Motor gun only slows players down rather than stop them. · Goblin goopers now shoot projectile weapons. · Weapon variant properties have also been tweaked to be more distinctive.
Bug Fixes
· Fixed ‘black screen’ issue on launch of the rogue like mission. · Fixed ALT-TAB issue while in full screen. · Fixed the main menu screen being badly disconfigured on some machines. · Loot drops are now affected by gravity. · Small performance fix, our update window management was calling updates on way too much of the world at one time. · Problem with saving player data from session to session. · Removed the classic-style per-level rewards that were being assigned. · Addressed gear mech secondary attack pattern mirroring issue. · Gear mech health bar should now be bossy. · An issue with NPC fire interactions. Looks like they take damage normally from fire but weren’t getting set ablaze properly. · Fire/Goop hazards no longer deal damage to NPCs directly, but instead only kill them with the flaming DoT. · Maintain current class selection through death/fail. · Fixed occasional issue with the large overdrive resource wasn't collectible. · Fixed upgrade tooltips with negative per level modifiers to display correctly. · Fixed a bug in the global base proc timeouts that was suppressing good bounce behavior. · Fixed some broken projectile claims. Update is live now and should be updated automaticly within the next 10-30 mins.