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Steam News5 February 201511y ago

DieselStormers Goes Full Roguelike [Update]

In the last months we’ve been hard at work on some awesome and big changes in DieselStörmers. These changes went live on Monday. Overall we changed the general direction of the game to a more roguelike approach.

Full notes

Full Rogue Stormers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedIn the last months we’ve been hard at work on some awesome and big changes in DieselStörmers. These changes went live on Monday. Overall we changed the general direction of the game to a more roguelike approach. Permadeath is definitely happening. But you’ll make progress as your character will keep experience and perks he earned while playing. We’ve redesigned the approach to levels and level chunks. For now we present you a roguelike mission. One! Big! Badass! City! Approximately three times bigger than before and adding a whole new dimension to the game. It doesn’t look pretty yet – the new levels forced us to redo ALL graphic assets – and to dress the levels, we’ll need quite some time. But the action you’d expect from a run’n’gun game IS THERE. Complete Change log: http://steamcommunity.com/games/299480/announcements/detail/139945383025979419 Play the game and let us know what you think about the changes. We’re looking forward to your impressions, opinions and feedback!

Rogue Stormers changes

addedIn the last months we’ve been hard at work on some awesome and big changes in DieselStörmers. These changes went live on Monday. Overall we changed the general direction of the game to a more roguelike approach. Permadeath is definitely happening. But you’ll make progress as your character will keep experience and perks he earned while playing. We’ve redesigned the approach to levels and level chunks. For now we present you a roguelike mission. One! Big! Badass! City! Approximately three times bigger than before and adding a whole new dimension to the game. It doesn’t look pretty yet – the new levels forced us to redo ALL graphic assets – and to dress the levels, we’ll need quite some time. But the action you’d expect from a run’n’gun game IS THERE. Complete Change log: http://steamcommunity.com/games/299480/announcements/detail/139945383025979419 Play the game and let us know what you think about the changes. We’re looking forward to your impressions, opinions and feedback!

In the last months we’ve been hard at work on some awesome and big changes in DieselStörmers. These changes went live on Monday. Overall we changed the general direction of the game to a more roguelike approach. Permadeath is definitely happening. But you’ll make progress as your character will keep experience and perks he earned while playing. We’ve redesigned the approach to levels and level chunks. For now we present you a roguelike mission. One! Big! Badass! City! Approximately three times bigger than before and adding a whole new dimension to the game. It doesn’t look pretty yet – the new levels forced us to redo ALL graphic assets – and to dress the levels, we’ll need quite some time. But the action you’d expect from a run’n’gun game IS THERE. Complete Change log: http://steamcommunity.com/games/299480/announcements/detail/139945383025979419 Play the game and let us know what you think about the changes. We’re looking forward to your impressions, opinions and feedback!

Source

Steam News / 5 February 2015

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