What changed
0 fixes1 addition0 changes0 removals
addedIn the last months we’ve been hard at work on some awesome and big changes in DieselStörmers. These changes went live on Monday. Overall we changed the general direction of the game to a more roguelike approach. Permadeath is definitely happening. But you’ll make progress as your character will keep experience and perks he earned while playing. We’ve redesigned the approach to levels and level chunks. For now we present you a roguelike mission. One! Big! Badass! City! Approximately three times bigger than before and adding a whole new dimension to the game. It doesn’t look pretty yet – the new levels forced us to redo ALL graphic assets – and to dress the levels, we’ll need quite some time. But the action you’d expect from a run’n’gun game IS THERE. Complete Change log: http://steamcommunity.com/games/299480/announcements/detail/139945383025979419 Play the game and let us know what you think about the changes. We’re looking forward to your impressions, opinions and feedback!
Rogue Stormers changes
addedIn the last months we’ve been hard at work on some awesome and big changes in DieselStörmers. These changes went live on Monday. Overall we changed the general direction of the game to a more roguelike approach. Permadeath is definitely happening. But you’ll make progress as your character will keep experience and perks he earned while playing. We’ve redesigned the approach to levels and level chunks. For now we present you a roguelike mission. One! Big! Badass! City! Approximately three times bigger than before and adding a whole new dimension to the game. It doesn’t look pretty yet – the new levels forced us to redo ALL graphic assets – and to dress the levels, we’ll need quite some time. But the action you’d expect from a run’n’gun game IS THERE. Complete Change log: http://steamcommunity.com/games/299480/announcements/detail/139945383025979419 Play the game and let us know what you think about the changes. We’re looking forward to your impressions, opinions and feedback!
In the last months we’ve been hard at work on some awesome and big changes in DieselStörmers. These changes went live on Monday. Overall we changed the general direction of the game to a more roguelike approach. Permadeath is definitely happening. But you’ll make progress as your character will keep experience and perks he earned while playing. We’ve redesigned the approach to levels and level chunks. For now we present you a roguelike mission. One! Big! Badass! City! Approximately three times bigger than before and adding a whole new dimension to the game. It doesn’t look pretty yet – the new levels forced us to redo ALL graphic assets – and to dress the levels, we’ll need quite some time. But the action you’d expect from a run’n’gun game IS THERE. Complete Change log: http://steamcommunity.com/games/299480/announcements/detail/139945383025979419 Play the game and let us know what you think about the changes. We’re looking forward to your impressions, opinions and feedback!