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Steam News2 February 201511y ago

An Incredible Journey

Last year we began a journey together. It started on Kickstarter, where you supported us and our vision of a new game that we wanted to build.

Full notes

Full Rogue Stormers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Performance
changedLast year we began a journey together. It started on Kickstarter, where you supported us and our vision of a new game that we wanted to build. YOU made it possible to create a prototype that would enable us to publish it in the Steam Early Access program. You stood with us even when we weren’t as quick with updates as we wanted to be. We went through a troublesome year and the early access experience has been quite a ride. You’ve seen the good (a visually polished game), the bad (features that were and are still missing) and the ugly (a bad networking performance). But you supported us anyway. Now that journey will continue – but it will take a different direction. In the past days we’ve shown you our plans for the future of DieselStörmers, explained the changes to level design, perks, the class system and - the most noticeable change of all - the stronger shift towards the roguelike elements of the game. It’s our desire to be as open and transparent as possible. Today we want to say Thank You! to everyone who’s been with us from the beginning, making this game possible in the first place. To everyone who submitted bug reports and helped squash those pesky beasts. To all who took their time and bumped heads with us about gameplay and level design, who gave us invaluable feedback and to ALL of you who spent your time to play our game. Thanks to all of you! Let us know what you think of the new version of DieselStörmers. It’s going to be different, but better. It will have lots of bugs. It will miss a lot of features. It’ll be rough around the edges and certainly not (yet) dressed to impress. But it was envisioned and crafted with love and care, with improvement and all your feedback in mind. It is a bold change but a change that the team stands united and wholeheartedly behind. We believe it’s going to be great! All we’re asking of you is just stay who you are. Continue to be this amazing community that throws bug reports at us, lets us know where we’re going right and where we steered off course, and most importantly just plays the game. If you want to help us even more, rate and review the game, take friends and strangers along for the ride. So that one day the game can be the best it can be. The only thing left to say now is: Have fun with the newest build, thanks for being with us and welcome to a new adventure! //The BFG Team. P.S Patch will be live in 2 hours! Get ready!.

Rogue Stormers changes

changedLast year we began a journey together. It started on Kickstarter, where you supported us and our vision of a new game that we wanted to build. YOU made it possible to create a prototype that would enable us to publish it in the Steam Early Access program. You stood with us even when we weren’t as quick with updates as we wanted to be. We went through a troublesome year and the early access experience has been quite a ride. You’ve seen the good (a visually polished game), the bad (features that were and are still missing) and the ugly (a bad networking performance). But you supported us anyway. Now that journey will continue – but it will take a different direction. In the past days we’ve shown you our plans for the future of DieselStörmers, explained the changes to level design, perks, the class system and - the most noticeable change of all - the stronger shift towards the roguelike elements of the game. It’s our desire to be as open and transparent as possible. Today we want to say Thank You! to everyone who’s been with us from the beginning, making this game possible in the first place. To everyone who submitted bug reports and helped squash those pesky beasts. To all who took their time and bumped heads with us about gameplay and level design, who gave us invaluable feedback and to ALL of you who spent your time to play our game. Thanks to all of you! Let us know what you think of the new version of DieselStörmers. It’s going to be different, but better. It will have lots of bugs. It will miss a lot of features. It’ll be rough around the edges and certainly not (yet) dressed to impress. But it was envisioned and crafted with love and care, with improvement and all your feedback in mind. It is a bold change but a change that the team stands united and wholeheartedly behind. We believe it’s going to be great! All we’re asking of you is just stay who you are. Continue to be this amazing community that throws bug reports at us, lets us know where we’re going right and where we steered off course, and most importantly just plays the game. If you want to help us even more, rate and review the game, take friends and strangers along for the ride. So that one day the game can be the best it can be. The only thing left to say now is: Have fun with the newest build, thanks for being with us and welcome to a new adventure! //The BFG Team. P.S Patch will be live in 2 hours! Get ready!.

Last year we began a journey together. It started on Kickstarter, where you supported us and our vision of a new game that we wanted to build. YOU made it possible to create a prototype that would enable us to publish it in the Steam Early Access program. You stood with us even when we weren’t as quick with updates as we wanted to be. We went through a troublesome year and the early access experience has been quite a ride. You’ve seen the good (a visually polished game), the bad (features that were and are still missing) and the ugly (a bad networking performance). But you supported us anyway. Now that journey will continue – but it will take a different direction. In the past days we’ve shown you our plans for the future of DieselStörmers, explained the changes to level design, perks, the class system and - the most noticeable change of all - the stronger shift towards the roguelike elements of the game. It’s our desire to be as open and transparent as possible. Today we want to say Thank You! to everyone who’s been with us from the beginning, making this game possible in the first place. To everyone who submitted bug reports and helped squash those pesky beasts. To all who took their time and bumped heads with us about gameplay and level design, who gave us invaluable feedback and to ALL of you who spent your time to play our game. Thanks to all of you! Let us know what you think of the new version of DieselStörmers. It’s going to be different, but better. It will have lots of bugs. It will miss a lot of features. It’ll be rough around the edges and certainly not (yet) dressed to impress. But it was envisioned and crafted with love and care, with improvement and all your feedback in mind. It is a bold change but a change that the team stands united and wholeheartedly behind. We believe it’s going to be great! All we’re asking of you is just stay who you are. Continue to be this amazing community that throws bug reports at us, lets us know where we’re going right and where we steered off course, and most importantly just plays the game. If you want to help us even more, rate and review the game, take friends and strangers along for the ride. So that one day the game can be the best it can be. The only thing left to say now is: Have fun with the newest build, thanks for being with us and welcome to a new adventure! //The BFG Team. P.S Patch will be live in 2 hours! Get ready!.

Source

Steam News / 2 February 2015

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