What changed
0 fixes1 addition0 changes0 removals
addedAttention Stormers! In the last two days we introduced you to our new level design and class system. Today it’s all about the Perks. So let’s dive right into it! Perks are now gained when you level up. You still get to choose between 3 possible upgrades and develop your Stormer in a direction that suits you best – and is the most compatible to its class and playstyle. We got rid of tiered perks; so when you pick one up, the effect is noticeable immediately and has a stronger impact on gameplay. And you haven’t heard the best thing yet! Perks, just like Levels and XP, are kept by your character even if (well, more like when) you die. The new version will start out with fewer perks than the last one because at the moment not all of them are compatible with the new system. But don’t worry, we’ll adapt those and will also add more perks in the future. Let us know what you think in the comments. And we’ll see you tomorrow in an update about the roguelike approach.
Rogue Stormers changes
addedAttention Stormers! In the last two days we introduced you to our new level design and class system. Today it’s all about the Perks. So let’s dive right into it! Perks are now gained when you level up. You still get to choose between 3 possible upgrades and develop your Stormer in a direction that suits you best – and is the most compatible to its class and playstyle. We got rid of tiered perks; so when you pick one up, the effect is noticeable immediately and has a stronger impact on gameplay. And you haven’t heard the best thing yet! Perks, just like Levels and XP, are kept by your character even if (well, more like when) you die. The new version will start out with fewer perks than the last one because at the moment not all of them are compatible with the new system. But don’t worry, we’ll adapt those and will also add more perks in the future. Let us know what you think in the comments. And we’ll see you tomorrow in an update about the roguelike approach.
Attention Stormers! In the last two days we introduced you to our new level design and class system. Today it’s all about the Perks. So let’s dive right into it! Perks are now gained when you level up. You still get to choose between 3 possible upgrades and develop your Stormer in a direction that suits you best – and is the most compatible to its class and playstyle. We got rid of tiered perks; so when you pick one up, the effect is noticeable immediately and has a stronger impact on gameplay. And you haven’t heard the best thing yet! Perks, just like Levels and XP, are kept by your character even if (well, more like when) you die. The new version will start out with fewer perks than the last one because at the moment not all of them are compatible with the new system. But don’t worry, we’ll adapt those and will also add more perks in the future. Let us know what you think in the comments. And we’ll see you tomorrow in an update about the roguelike approach.