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Steam News27 January 201511y ago

DieselStormers Overhaul 2 out of 5!

Attention Störmes! Yesterday we talked to you about our plans for the game going forward and in detail about the coming improvements in level design. Today’s topic is the introduction of the Class system.

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Full Rogue Stormers update

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addedAttention Störmes! Yesterday we talked to you about our plans for the game going forward and in detail about the coming improvements in level design. Today’s topic is the introduction of the Class system. What you had up until now was a jack-of-all-trades-Störmer. That will be a thing of the past. The future brings you a selection of hardened warriors, each with their own strengths and weaknesses and new powers to boot. The classes in DieselStörmers are defined by their combination of shot pattern (aka The Weapon) and armor power (aka The Ultimate). The weapon class will be defined by its shot pattern and associated properties like recoil, for example. The armor class will be defined by the new armor power. It will work much like the overdrive you are familiar with, but it’ll come with a variety of effects. For the next update we will have a couple of predetermined classes for you to toy with and get a feel for their individual play styles. They are far from finished, mind you. But you’ll get a sense of the things to come. For the future we have custom classes (pick your own preferred weapon and armor power combination!) and/or random classes (XP bonus for added unpredictability) in mind. How awesome is that? Let us know what you think. And tomorrow we’ll see you in an update about the Perk system. Yesterdays update here

Rogue Stormers changes

addedAttention Störmes! Yesterday we talked to you about our plans for the game going forward and in detail about the coming improvements in level design. Today’s topic is the introduction of the Class system. What you had up until now was a jack-of-all-trades-Störmer. That will be a thing of the past. The future brings you a selection of hardened warriors, each with their own strengths and weaknesses and new powers to boot. The classes in DieselStörmers are defined by their combination of shot pattern (aka The Weapon) and armor power (aka The Ultimate). The weapon class will be defined by its shot pattern and associated properties like recoil, for example. The armor class will be defined by the new armor power. It will work much like the overdrive you are familiar with, but it’ll come with a variety of effects. For the next update we will have a couple of predetermined classes for you to toy with and get a feel for their individual play styles. They are far from finished, mind you. But you’ll get a sense of the things to come. For the future we have custom classes (pick your own preferred weapon and armor power combination!) and/or random classes (XP bonus for added unpredictability) in mind. How awesome is that? Let us know what you think. And tomorrow we’ll see you in an update about the Perk system. Yesterdays update here

Attention Störmes! Yesterday we talked to you about our plans for the game going forward and in detail about the coming improvements in level design. Today’s topic is the introduction of the Class system. What you had up until now was a jack-of-all-trades-Störmer. That will be a thing of the past. The future brings you a selection of hardened warriors, each with their own strengths and weaknesses and new powers to boot. The classes in DieselStörmers are defined by their combination of shot pattern (aka The Weapon) and armor power (aka The Ultimate). The weapon class will be defined by its shot pattern and associated properties like recoil, for example. The armor class will be defined by the new armor power. It will work much like the overdrive you are familiar with, but it’ll come with a variety of effects. For the next update we will have a couple of predetermined classes for you to toy with and get a feel for their individual play styles. They are far from finished, mind you. But you’ll get a sense of the things to come. For the future we have custom classes (pick your own preferred weapon and armor power combination!) and/or random classes (XP bonus for added unpredictability) in mind. How awesome is that? Let us know what you think. And tomorrow we’ll see you in an update about the Perk system. Yesterdays update here

Source

Steam News / 27 January 2015

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