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Steam News21 January 201511y ago

Dieselstormers update!

Hello Störmers! In the last months we’ve been hard at work on some awesome and big changes in DieselStörmers.

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Full Rogue Stormers update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Störmers! In the last months we’ve been hard at work on some awesome and big changes in DieselStörmers. We have evaluated the feedback we’ve gotten from the community and compared it to our original vision of the game. Through this process we identified some parts of the game and game design that could benefit from optimization and change. Quite a lot actually. So on January, 30th we’re making the result of all those efforts available for you to play. This new version of DieselStörmers will first come as a beta branch, meaning you’ll be able to play the new as well as the old game for a while. After you had enough time to give us feedback to the new version (and once we’ve implemented the proper graphics) the plan is to switch to the new game version entirely. And boy, do we have some neat things for you in store: - Repeated shorter, more varied play sessions instead of an endgame grind. - A better, more evident sense of progression. Every play session influences subsequent ones. Everything you do counts. - The levels just got bigger. No more plain running left to right. - A second dimension adds exploration to the game. There isn’t just one way of reaching the goal anymore. - A class system – the one-type-fits-all-störmer is a thing of the past. - And more nifty things for you to discover. We’re looking forward to your impressions, opinions and feedback! //Your BFG Team

What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedHello Störmers! In the last months we’ve been hard at work on some awesome and big changes in DieselStörmers. We have evaluated the feedback we’ve gotten from the community and compared it to our original vision of the game. Through this process we identified some parts of the game and game design that could benefit from optimization and change. Quite a lot actually. So on January, 30th we’re making the result of all those efforts available for you to play. This new version of DieselStörmers will first come as a beta branch, meaning you’ll be able to play the new as well as the old game for a while. After you had enough time to give us feedback to the new version (and once we’ve implemented the proper graphics) the plan is to switch to the new game version entirely. And boy, do we have some neat things for you in store: - Repeated shorter, more varied play sessions instead of an endgame grind. - A better, more evident sense of progression. Every play session influences subsequent ones. Everything you do counts. - The levels just got bigger. No more plain running left to right. - A second dimension adds exploration to the game. There isn’t just one way of reaching the goal anymore. - A class system – the one-type-fits-all-störmer is a thing of the past. - And more nifty things for you to discover. We’re looking forward to your impressions, opinions and feedback! //Your BFG Team

Rogue Stormers changes

addedHello Störmers! In the last months we’ve been hard at work on some awesome and big changes in DieselStörmers. We have evaluated the feedback we’ve gotten from the community and compared it to our original vision of the game. Through this process we identified some parts of the game and game design that could benefit from optimization and change. Quite a lot actually. So on January, 30th we’re making the result of all those efforts available for you to play. This new version of DieselStörmers will first come as a beta branch, meaning you’ll be able to play the new as well as the old game for a while. After you had enough time to give us feedback to the new version (and once we’ve implemented the proper graphics) the plan is to switch to the new game version entirely. And boy, do we have some neat things for you in store: - Repeated shorter, more varied play sessions instead of an endgame grind. - A better, more evident sense of progression. Every play session influences subsequent ones. Everything you do counts. - The levels just got bigger. No more plain running left to right. - A second dimension adds exploration to the game. There isn’t just one way of reaching the goal anymore. - A class system – the one-type-fits-all-störmer is a thing of the past. - And more nifty things for you to discover. We’re looking forward to your impressions, opinions and feedback! //Your BFG Team

Source

Steam News / 21 January 2015

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