Full notes
Full Rogue Stormers update
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What changed
- Gameplay
- Events
- Balance
- Fixes
- UI and audio
- Performance
Rogue Stormers changes
Changelist - [BUILD]1663 --------------------------------------------------------- Gameplay:
Introduced perks (passive player abilities)
Sabotage mission type (randomly appears at challenge rating 20+)
=> Plant charges and defend them until they blow
=> Periodic hazards that activate/deactivate
=> Turrets that can be activated by the players
=> Respawning repair kits, arc energy and cover
Revised weapon stats to be cleaner and more consistent.
Fixed weapon stat bugs.
Drastically lowered all player projectile speeds
Goblin Gearmech now properly scales with challenge rating
New generic level chunks
Fixed frame effects proccing too often (Rising Barrage, Grenade Cluster and Bouncing Shrapnel)
Dashing through enemies and objects now slows you instead of stopping you
Goblin balloon starburst attack now rotates in both directions
Increased cannon rate of fire and piercing rating
Enemy variants are now green -> cyan -> blue -> purple -> orange
=> Mission kill targets are red again
Interface:
Crafting screen, fixed an issue with the common crafting material costs
Video settings, changed window mode settings
Added loading screen tips
Updated Early Access splash screen
Misc:
Fixed rare crash during loading a mission
Offscreen teleport use session host now
Performance slowdowns due to the spawners
Possible crash when change video setting
Source
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