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Steam News17 March 20215y ago

Rampage Mode!!!

Hey Everyone! It’s been a busy month here at the RSR headquarters. I’ve been working tirelessly to implement a lot of your improvements and suggestions. Here’s a list of what’s changed since V1.

Full notes

Full Rogue Star Rescue update

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Hey Everyone! It’s been a busy month here at the RSR headquarters. I’ve been working tirelessly to implement a lot of your improvements and suggestions. Here’s a list of what’s changed since V1.1:

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
changedHey Everyone! It’s been a busy month here at the RSR headquarters. I’ve been working tirelessly to implement a lot of your improvements and suggestions. Here’s a list of what’s changed since V1.1:
addedNew team RAMPAGE mode with enemy streak kill bonuses New reworked bosses with more bullet-helly patterns New trap perks Added numeric indicator for barrier health More starting money (75) New trap selection controls for mouse/keyboard New camera settings Improved enemy AI and balance Traps now visible on minimap New Synergies Faster opening doors New boss death animations Adjusted companion strength with difficulty level New room designs Improved defense room performance Bouncy bullets can now explode multiple times Added a counter to track which ending dialog options were chosen before Updated Japanese translations New password protected lobbies New Challenge rooms, obstacles courses New item exchanger NPCs Reworked Light Sword Increased speed run timers Reworked passive items and synergies New Pizza Delivery Character New Assassin shooting galleries Updated main ship tables Improved translations for all languages New trap challenge rooms Added ability to sell unused health powerups New Survival mode (in beta) watch for it’s full release in V1.3
changedAs always if you have any feedback or ideas feel free to drop me a line in the community hub or through our discord . I’m really happy with the improvements we’re making and excited for the future of RSR. Thanks for your ongoing support!

Rogue Star Rescue changes

changedHey Everyone! It’s been a busy month here at the RSR headquarters. I’ve been working tirelessly to implement a lot of your improvements and suggestions. Here’s a list of what’s changed since V1.1:
addedNew team RAMPAGE mode with enemy streak kill bonuses New reworked bosses with more bullet-helly patterns New trap perks Added numeric indicator for barrier health More starting money (75) New trap selection controls for mouse/keyboard New camera settings Improved enemy AI and balance Traps now visible on minimap New Synergies Faster opening doors New boss death animations Adjusted companion strength with difficulty level New room designs Improved defense room performance Bouncy bullets can now explode multiple times Added a counter to track which ending dialog options were chosen before Updated Japanese translations New password protected lobbies New Challenge rooms, obstacles courses New item exchanger NPCs Reworked Light Sword Increased speed run timers Reworked passive items and synergies New Pizza Delivery Character New Assassin shooting galleries Updated main ship tables Improved translations for all languages New trap challenge rooms Added ability to sell unused health powerups New Survival mode (in beta) watch for it’s full release in V1.3
changedAs always if you have any feedback or ideas feel free to drop me a line in the community hub or through our discord . I’m really happy with the improvements we’re making and excited for the future of RSR. Thanks for your ongoing support!

New team RAMPAGE mode with enemy streak kill bonuses New reworked bosses with more bullet-helly patterns New trap perks Added numeric indicator for barrier health More starting money (75) New trap selection controls for mouse/keyboard New camera settings Improved enemy AI and balance Traps now visible on minimap New Synergies Faster opening doors New boss death animations Adjusted companion strength with difficulty level New room designs Improved defense room performance Bouncy bullets can now explode multiple times Added a counter to track which ending dialog options were chosen before Updated Japanese translations New password protected lobbies New Challenge rooms, obstacles courses New item exchanger NPCs Reworked Light Sword Increased speed run timers Reworked passive items and synergies New Pizza Delivery Character New Assassin shooting galleries Updated main ship tables Improved translations for all languages New trap challenge rooms Added ability to sell unused health powerups New Survival mode (in beta) watch for it’s full release in V1.3

As always if you have any feedback or ideas feel free to drop me a line in the community hub or through our discord. I’m really happy with the improvements we’re making and excited for the future of RSR. Thanks for your ongoing support!

Source

Steam News / 17 March 2021

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