What changed
0 fixes2 additions1 change0 removals
changedIt's been a week since we launched V1.0 and we are amazed by the response so far! We've received such great feedback from you, and we've worked hard to implement your suggestions. Here's what's changed since V1.0:
addedAdded more variety between characters, new starting items and abilities! New camera settings and defaults New enemy counter for incoming defense waves New revive teammate indicator New low performance mode for older computers New physics so that player doesn’t caught on edges as much New variant colors for players in multiplayer using the same characters Companions no longer trigger enemy fragmentation bullets Optimized room layouts New dialog tips (Save your traps!) Selling prices now visible in main ship when dropping Navigator item now shows secrets New Run timer in map menu Improved saving/loading feature Improved environment enhancements Many more tweaks and adjustments
addedWe've also got a bunch of fun features in the works for V1.2, including new Trap Perks, as well as new enemy capabilities and synergies. If you want to join the discussion, leave us a post in the community hub or via discord .
Rogue Star Rescue changes
changedIt's been a week since we launched V1.0 and we are amazed by the response so far! We've received such great feedback from you, and we've worked hard to implement your suggestions. Here's what's changed since V1.0:
addedAdded more variety between characters, new starting items and abilities! New camera settings and defaults New enemy counter for incoming defense waves New revive teammate indicator New low performance mode for older computers New physics so that player doesn’t caught on edges as much New variant colors for players in multiplayer using the same characters Companions no longer trigger enemy fragmentation bullets Optimized room layouts New dialog tips (Save your traps!) Selling prices now visible in main ship when dropping Navigator item now shows secrets New Run timer in map menu Improved saving/loading feature Improved environment enhancements Many more tweaks and adjustments
addedWe've also got a bunch of fun features in the works for V1.2, including new Trap Perks, as well as new enemy capabilities and synergies. If you want to join the discussion, leave us a post in the community hub or via discord .
It's been a week since we launched V1.0 and we are amazed by the response so far! We've received such great feedback from you, and we've worked hard to implement your suggestions. Here's what's changed since V1.0:
Added more variety between characters, new starting items and abilities! New camera settings and defaults New enemy counter for incoming defense waves New revive teammate indicator New low performance mode for older computers New physics so that player doesn’t caught on edges as much New variant colors for players in multiplayer using the same characters Companions no longer trigger enemy fragmentation bullets Optimized room layouts New dialog tips (Save your traps!) Selling prices now visible in main ship when dropping Navigator item now shows secrets New Run timer in map menu Improved saving/loading feature Improved environment enhancements Many more tweaks and adjustments
We've also got a bunch of fun features in the works for V1.2, including new Trap Perks, as well as new enemy capabilities and synergies. If you want to join the discussion, leave us a post in the community hub or via discord.
Additionally, if you'd like to help the RSR cause please leave us a short Steam Review, they are extremely useful in these early days. Thanks again for your continued support! We are looking forward to hearing from you :)
-RSR Team