Full notes
Full Rogue Rollout update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Performance
- Events
- UI and audio
Rogue Rollout changes
New patch just dropped! Another small one courtesy of my lunch break.
Can now view the Scoring panel from the Shop!
Added a FPS Limit option to the Settings. Checking this box will limit the FPS to 60 (Will also disable vsync). Leave it unchecked to use your monitor's native refresh rate.
Artwork for Continuity and Countdown have been added!
The Blind Luck challenge reward has been changed from granting +5 to the base score of a Full House to unlocking the Countdown artifact.
Artifacts that can increase the multiplier cap have a tooltip explaining that 500x is the default. There's a small number of artifacts that already had a tooltip to explain their mechanics, these will not explain the multiplier cap. Ex: Continuity
Garbage Collection - Anything Goes score is multiplied by 0.5. (Previously 0.6)
Garbage Collection - Limit now 2. (Previously 3)
No Going Back, Dice Disorder, and The Bad Shoulder can no longer appear in the shop when the Double Trouble challenge is active.
Ticking Time Bomb was not working as intended and has received some changes as a result. The text reads "The submitted score is multiplied by 1-(0.05x), where X is the number of copies of Ticking Time Bomb." Aside from the 0.05x, the text is unchanged, it was 0.10x previously. The intention is that Ticking Time Bomb lowers the submitted scores. What it was actually doing until now was multiplying against other multipliers. So if your multipliers were high enough, you could offset the negatives of Ticking Time Bomb. Now each copy is lowering the score by 5%.
Source
Changelog.gg summarizes and formats this update. How we read updates.
