Full notes
Full Rogue Rollout update
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What changed
- Gameplay
- Store
- UI and audio
Rogue Rollout changes
It's patch o'clock, added in some quality of life changes!
If you have Loaded Dice, after winning a round the die value is set back to the loaded die's value when transitioning from the game screen to the shop screen. This means no more needing to change it every round. It does not persist through game relaunches though, so if you come back to a session you'll need to set them up one more time.
Added a new Brightness option in the Settings. Hopefully no more "oof ow my eyes" comments from people with more sensitive peepers!
The Bad Shoulder/The Good Shoulder have been tweaked a bit. The Bad Shoulder no longer lowers your score, just makes it where you cannot lock dice. In addition, it only takes 2 rounds instead of 3 to turn it into The Good Shoulder. If you have modifiers making it where you can't lock 4 or 5 dice already, you won't get offered The Bad Shoulder, since there's no drawback.
The Good Shoulder's modifier was reduced from 3 to 2.3 as a result of being a bit easier to obtain, still very strong!
Added some more tooltips in a few places, such as the Achievements screen, explaining that defeating the Challenges is how these are unlocked.
Source
Changelog.gg summarizes and formats this update. How we read updates.
