Full notes
Full Rogue Lords update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Disciples,
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
- Events
- Maps
The development team has worked on a brand new update of Rogue Lords, which is now available to download on your Steam client! In this update, we are addressing issues that you've reported us and improving controls while using a gamepad.
Patch Notes
Achievements
Fixed the Achievement “Immortal Power”, it should now correctly ignore skills casted by enemies
User Interface
Fixed Skill Replacement soul bonus not being displayed in any language other than English
Minor fixes on AP Display using specific Relics
Improved the way the Relics user interface updates when gaining souls in certain part of the game
In combat, the text “Vulnerable” should now be correctly displayed instead of 0/X on characters life gauges after exiting the Devil Mode
Devil Mode
When reloading a Book (run), rerolling a secondary activity or creating a Portal should now correctly close the Devil UI when applying the modifications
Fixed a bug where using the Devil to modify a test success chances in an event could block progression
Leaving an Event with the Devil Mode active should no longer cause the Devil Mode effect to be enabled on the next Event, Sacrificial Altar or Trader activity
Combat
Fixed The Creature’s Berzerker attribute not being taken in Overpower damage calculation
Hecate’s rituals will not trigger status that triggers on skill cast when being triggered at the beginning of a turn
Fixed some bosses Skills that were sometimes not displaying the correct amount of damage
World Map
When reloading a new Book (run) just after having defeated a boss, zone paths should not open before completing the first activity anymore
Fixed a bug on the World Map where Disciples could backtrack and take another zone exit leading to the void after reloading a game
Fixed a bug where the tutorial asking to create a Portal could be postponed to the next zone, blocking progression
Gamepad/Controller
In combat when playing with a gamepad, when deselecting the currently selected Disciple, he / she will now stay highlighted for selection and can be reselected without having to move the joystick
In combat when playing with a gamepad, when no Disciple is selected, it is now possible to select the first available Disciple with the left bumper (L1 / LB). Only the right bumper could be used before
In combat when playing with a gamepad, when exiting the devil mode, the character that was hovered before entering the devil mode should now be directly selectable
Improved input handling to display Relics tooltips with L2 / LT and R2 / RT buttons
Other
Improved application launch time
Fixed Relic Soul Drinker not giving souls when gaining soul while replacing a skill
Fixed a bug where it was possible to open the options menu while resuming the last run from the Devil’s Lair
Source
Changelog.gg summarizes and formats this update. How we read updates.
