What changed
1 fix1 addition4 changes1 removal
- Balance
- Gameplay
- Performance
changedIt’s been an incredible whirlwind this past week with the launch of Rogue Legacy 2! Thank you to everyone for the huge amount of support and feedback - the love we’ve received has been absolutely overwhelming. The glowing reviews and the sheer number of people playing has been far greater than we ever imagined! We’ve been spending all week watching people enjoy the game, seeing their reactions, and taking notes on where Rogue Legacy 2 could be better. We’ve got tweaks to Classes, Relics, and the economy as whole, but the biggest change this patch is to greatly improve user input. We’ll explain in more detail later on below.
addedGAME CRASHING FREQUENTLY?For players that are experiencing intermittent crashing, we have added the OpenGL graphics API to help mitigate this. In order to play the OpenGL version, in the game’s Launch Options (found in the Properties on Steam and in your Account Settings on Epic under Additional Command Line Arguments), add the following line: -force-glcore32
changedGAME CRASHING FREQUENTLY?This is a temporary measure as we continue to seek a more permanent solution. Please note that this fix is only for players experiencing repeated crashes during a run. If you are running into a crash at the launch of the game, or only in very rare scenarios, please send an email to support@cellardoorgames.com and we’ll help you out.
fixedPATCH HIGHLIGHTSFixing Flicks: We’ve received a number of reports about players turning direction when the controller joystick snaps back. The deadzone values in the game settings helps mitigate this, but it increases the amount you need to press for all directions, which can cause sluggishness. So we’ve gone back and implemented a comprehensive anti-joystick flick system to make RL2 even more responsive than before.
changedPATCH HIGHLIGHTSRelic and Traits Buffs: Having so many people playing Rogue Legacy 2 was like getting months of feedback all at once. Through involved discussions on various forums, to watching gamers use them first-hand, we’ve gone back to the Relic and Traits and made a bunch of tweaks to improve the balance.
changedPATCH HIGHLIGHTSEconomy Update: Much like the Relics and Traits, we’ve paid attention to where people are having trouble with collecting resources. So we’re taking another stab at where we can make changes so that people don’t feel like they’re not progressing. Basically, a bunch of stuff is now cheaper.
Rogue Legacy 2 changes
changedIt’s been an incredible whirlwind this past week with the launch of Rogue Legacy 2! Thank you to everyone for the huge amount of support and feedback - the love we’ve received has been absolutely overwhelming. The glowing reviews and the sheer number of people playing has been far greater than we ever imagined! We’ve been spending all week watching people enjoy the game, seeing their reactions, and taking notes on where Rogue Legacy 2 could be better. We’ve got tweaks to Classes, Relics, and the economy as whole, but the biggest change this patch is to greatly improve user input. We’ll explain in more detail later on below.
addedFor players that are experiencing intermittent crashing, we have added the OpenGL graphics API to help mitigate this. In order to play the OpenGL version, in the game’s Launch Options (found in the Properties on Steam and in your Account Settings on Epic under Additional Command Line Arguments), add the following line: -force-glcore32
changedThis is a temporary measure as we continue to seek a more permanent solution. Please note that this fix is only for players experiencing repeated crashes during a run. If you are running into a crash at the launch of the game, or only in very rare scenarios, please send an email to support@cellardoorgames.com and we’ll help you out.
fixedFixing Flicks: We’ve received a number of reports about players turning direction when the controller joystick snaps back. The deadzone values in the game settings helps mitigate this, but it increases the amount you need to press for all directions, which can cause sluggishness. So we’ve gone back and implemented a comprehensive anti-joystick flick system to make RL2 even more responsive than before.
changedRelic and Traits Buffs: Having so many people playing Rogue Legacy 2 was like getting months of feedback all at once. Through involved discussions on various forums, to watching gamers use them first-hand, we’ve gone back to the Relic and Traits and made a bunch of tweaks to improve the balance.
It’s been an incredible whirlwind this past week with the launch of Rogue Legacy 2! Thank you to everyone for the huge amount of support and feedback - the love we’ve received has been absolutely overwhelming. The glowing reviews and the sheer number of people playing has been far greater than we ever imagined! We’ve been spending all week watching people enjoy the game, seeing their reactions, and taking notes on where Rogue Legacy 2 could be better. We’ve got tweaks to Classes, Relics, and the economy as whole, but the biggest change this patch is to greatly improve user input. We’ll explain in more detail later on below.
GAME CRASHING FREQUENTLY?
For players that are experiencing intermittent crashing, we have added the OpenGL graphics API to help mitigate this. In order to play the OpenGL version, in the game’s Launch Options (found in the Properties on Steam and in your Account Settings on Epic under Additional Command Line Arguments), add the following line: -force-glcore32
This is a temporary measure as we continue to seek a more permanent solution. Please note that this fix is only for players experiencing repeated crashes during a run. If you are running into a crash at the launch of the game, or only in very rare scenarios, please send an email to support@cellardoorgames.com and we’ll help you out.
PATCH HIGHLIGHTS
Fixing Flicks: We’ve received a number of reports about players turning direction when the controller joystick snaps back. The deadzone values in the game settings helps mitigate this, but it increases the amount you need to press for all directions, which can cause sluggishness. So we’ve gone back and implemented a comprehensive anti-joystick flick system to make RL2 even more responsive than before.
Dragon Lancer Redesign: A lot of players are really enjoying the variety of classes, however one class in particular is being left by the wayside. We’ve done a minor redesign to the poor Dragon Lancer to make it more viable and a bit more Dragon Lance-y. Hopefully players that avoided the Dragon Lancer will give it a second shot, while those that already liked the class will like it even more!
Relic and Traits Buffs: Having so many people playing Rogue Legacy 2 was like getting months of feedback all at once. Through involved discussions on various forums, to watching gamers use them first-hand, we’ve gone back to the Relic and Traits and made a bunch of tweaks to improve the balance.
Economy Update: Much like the Relics and Traits, we’ve paid attention to where people are having trouble with collecting resources. So we’re taking another stab at where we can make changes so that people don’t feel like they’re not progressing. Basically, a bunch of stuff is now cheaper.
Trading Cards: We apologize for the delay, but Trading Cards are now live on Steam!
TURNING AND THE STICK FLICK PROBLEM
In general, players manage the input on their gamepad joystick in one of two ways, which we call “Easing” and “Flicking”. When moving the joystick to neutral, “Easers” keep their thumb on the stick but loosen the pressure to bring it back. “Flickers” however, remove their thumb entirely so that the joystick snaps back to its neutral position. The issue with flicking is that when you release the joystick, it doesn’t immediately snap back to neutral. Instead, it bounces slightly in the opposite direction before resting at 0. Depending on how loose your joystick has become over time, this snap-back can be extremely high. This