In this update5
Full notes
Full Rogue Labyrinth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Rogue Labyrinth changes
Rogue Labyrinth is set to launch September 1!
Everything is a Projectile!
You can turn nearly anything into a weaponized projectile — rocks, debris, furniture, even unconscious contestants— transforming the entire arena into a playground of controlled chaos.
Narrative Affects Stats
With roguelite replayability at its core, Rogue Labyrinth has a dynamic narrative system that can affect gameplay stats. Every run shifts public favor, builds Iris’s reputation, and opens up new dialogue interactions.
Accessible Controls, Strategic Depth
Button mash or chase the perfect combo. Use ancient artifacts and magical blessings to create synergies that wipe the screen of enemies.
Join the Community
Remember to wishlist Rogue Labyrinth and join our community on Discord, where you can chat with the devs, voice actors, and other players! We're a small indie team and appreciate the on-going support.
See you in the Labyrinth!
~ Tea Witch Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
