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Steam News21 February 20242y ago

Demo 2.3 Update

Demo V2.3: One of the fastest and biggest patches yet! We've been doing our best to bang this out as fast as possible. There's a lot of exciting changes and improvements to the game.

Full notes

Full Rogue Labyrinth update

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What changed

0 fixes4 additions1 change0 removals
  • Events
  • Gameplay
  • UI and audio
changedDemo V2.3: One of the fastest and biggest patches yet! We've been doing our best to bang this out as fast as possible. There's a lot of exciting changes and improvements to the game. Most notable is simply that the game is like 200% more fun to play. Blessing effects occur way more often, and each room gives bigger rewards, while enemies scale up faster than before.
addedWe have a new weapon, charging thornballs, and the ability to string together Rival Abilities faster. The game has a higher advanced play now without affecting the base gameplay.
addedWe also integrated new UI for dialogue. You will notice that there are sparingly few emotions and animations currently, but we hope to fill this out over the next few months, giving a very full and vibrant feel to the dialogue exchanges.
addedThere's yet more coming out for next patch. We have big changes planned with adding a combo meter to replace the Hype meter (it's just easier to understand combo bars), more weapons, blessings, synergies, and enemies! We're also very excited to finally put in some better art soon and really beautify up the landscape... With more things you can destroy!
addedThank you all for your support. We have Steam Events coming up again soon and hope to make our big push for more wishlists, so expect things like new screenshots and trailers too. See you in a month with the next patch!

Rogue Labyrinth changes

changedDemo V2.3: One of the fastest and biggest patches yet! We've been doing our best to bang this out as fast as possible. There's a lot of exciting changes and improvements to the game. Most notable is simply that the game is like 200% more fun to play. Blessing effects occur way more often, and each room gives bigger rewards, while enemies scale up faster than before.
addedWe have a new weapon, charging thornballs, and the ability to string together Rival Abilities faster. The game has a higher advanced play now without affecting the base gameplay.
addedWe also integrated new UI for dialogue. You will notice that there are sparingly few emotions and animations currently, but we hope to fill this out over the next few months, giving a very full and vibrant feel to the dialogue exchanges.
addedThere's yet more coming out for next patch. We have big changes planned with adding a combo meter to replace the Hype meter (it's just easier to understand combo bars), more weapons, blessings, synergies, and enemies! We're also very excited to finally put in some better art soon and really beautify up the landscape... With more things you can destroy!
addedThank you all for your support. We have Steam Events coming up again soon and hope to make our big push for more wishlists, so expect things like new screenshots and trailers too. See you in a month with the next patch!

Demo V2.3: One of the fastest and biggest patches yet! We've been doing our best to bang this out as fast as possible. There's a lot of exciting changes and improvements to the game. Most notable is simply that the game is like 200% more fun to play. Blessing effects occur way more often, and each room gives bigger rewards, while enemies scale up faster than before.

We have a new weapon, charging thornballs, and the ability to string together Rival Abilities faster. The game has a higher advanced play now without affecting the base gameplay.

The big focus is on having fun, even if it means breaking the game is all that much easier. Curses =/= fun, so they're out, replaced by something called Gambits which is sort of like getting a huge bonus plus a huge curse at the same time. This helps with making every run feel way different than the last.

We also integrated new UI for dialogue. You will notice that there are sparingly few emotions and animations currently, but we hope to fill this out over the next few months, giving a very full and vibrant feel to the dialogue exchanges.

There's yet more coming out for next patch. We have big changes planned with adding a combo meter to replace the Hype meter (it's just easier to understand combo bars), more weapons, blessings, synergies, and enemies! We're also very excited to finally put in some better art soon and really beautify up the landscape... With more things you can destroy!

Thank you all for your support. We have Steam Events coming up again soon and hope to make our big push for more wishlists, so expect things like new screenshots and trailers too. See you in a month with the next patch!

John Bond

Source

Steam News / 21 February 2024

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