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Steam News17 October 20169y ago

Quests are coming to Rogue Harvest!

The next update will feature a new Quests system. Each RPG-esque Quest is going to be relatively simple, for example the first quest in the game asks the player to gather 20 Wood Logs.

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What changed

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  • Gameplay
addedThe next update will feature a new Quests system. Each RPG-esque Quest is going to be relatively simple, for example the first quest in the game asks the player to gather 20 Wood Logs. Once the Quest has been completed the player is rewarded with Experience points and a few Souls. This is a great way to give new players a bit of direction in the game, without forcing them to play a certain way - quests can be completed at any time. This will award players for doing specific tasks, giving them more XP and Souls to utilize, which are well needed during Winter and the End Game which are drastically harder to survive in. A few later quests will be Story related and help flesh out the mysterious circumstances our protagonist is facing. Overall, I hope that adding in small quests will give some players more direction and satisfaction in completing tasks, while in no way taking away any of the game's freedom or exploration. I'd love to hear feedback on this idea, as well as any ideas for Quests!

Rogue Harvest changes

addedThe next update will feature a new Quests system. Each RPG-esque Quest is going to be relatively simple, for example the first quest in the game asks the player to gather 20 Wood Logs. Once the Quest has been completed the player is rewarded with Experience points and a few Souls. This is a great way to give new players a bit of direction in the game, without forcing them to play a certain way - quests can be completed at any time. This will award players for doing specific tasks, giving them more XP and Souls to utilize, which are well needed during Winter and the End Game which are drastically harder to survive in. A few later quests will be Story related and help flesh out the mysterious circumstances our protagonist is facing. Overall, I hope that adding in small quests will give some players more direction and satisfaction in completing tasks, while in no way taking away any of the game's freedom or exploration. I'd love to hear feedback on this idea, as well as any ideas for Quests!

The next update will feature a new Quests system. Each RPG-esque Quest is going to be relatively simple, for example the first quest in the game asks the player to gather 20 Wood Logs. Once the Quest has been completed the player is rewarded with Experience points and a few Souls. This is a great way to give new players a bit of direction in the game, without forcing them to play a certain way - quests can be completed at any time. This will award players for doing specific tasks, giving them more XP and Souls to utilize, which are well needed during Winter and the End Game which are drastically harder to survive in. A few later quests will be Story related and help flesh out the mysterious circumstances our protagonist is facing. Overall, I hope that adding in small quests will give some players more direction and satisfaction in completing tasks, while in no way taking away any of the game's freedom or exploration. I'd love to hear feedback on this idea, as well as any ideas for Quests!

Source

Steam News / 17 October 2016

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