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Steam News16 April 20262mo ago

Version 3.11

NEW IN THIS UPDATE: Ability to pick up and place traps Separated trap tutorial between classic and standard modes Option to toggle the skybox shaders Monsters will pick up items if they walk over them and then drop them

In this update3

Full notes

Full ROGUE-FP update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions8 changes0 removals
  • UI and audio
  • Performance
  • Balance
  • Fixes
  • Gameplay
changedNEW IN THIS UPDATE:Bug Report button on the main menu
changedFIXED IN THIS UPDATE:Crash that could occur if you were wielding something that wasn't a weapon and entered a room
changedFIXED IN THIS UPDATE:Bug where you could wield armor
changedFIXED IN THIS UPDATE:Bug where if you threw the item you were wielding, you were still considered to be wielding it even after it left your inventory
changedFIXED IN THIS UPDATE:Bug where arrows might not group properly
changedFIXED IN THIS UPDATE:Crash that could occur if a venus flytrap caught on fire

ROGUE-FP changes

changedBug Report button on the main menu
changedCrash that could occur if you were wielding something that wasn't a weapon and entered a room
changedBug where you could wield armor
changedBug where if you threw the item you were wielding, you were still considered to be wielding it even after it left your inventory
changedBug where arrows might not group properly

NEW IN THIS UPDATE:

  • Ability to pick up and place traps

  • Separated trap tutorial between classic and standard modes

  • Option to toggle the skybox shaders

  • Monsters will pick up items if they walk over them and then drop them when they die -including keys but never the Amulet

  • Bug Report button on the main menu

FIXED IN THIS UPDATE:

  • Crash that could occur if you were wielding something that wasn't a weapon and entered a room

  • Bug where you could wield armor

  • Bug where if you threw the item you were wielding, you were still considered to be wielding it even after it left your inventory

  • Bug where arrows might not group properly

  • Crash that could occur if a venus flytrap caught on fire

CHANGED IN THIS UPDATE:

  • Adjusted the pickup item sound

Version 3.11 is out!

The main new feature in this one is you are now able to pick up and place traps that you've found. You can even pick up ones that have sprung from you or a monster stepping on them. There is a 50 percent chance that you'll be able to pick one up in difficulties other than ROGUE and a 25 percent in the ROGUE difficulty. After a trap has been placed once it can't be picked up again though. A few traps like the rust trap and mystery trap have no effect on monsters, yet! They also can't be polymorphed by fairies or in the polymorph dungeon though that will be added in the next update.

The next big feature is that monsters can now pick up items. I originally thought this might end a smaller feature but it's actually kind of cool how wandering monster will end up bringing you the items they ended up picking up as they wandered around the floor looking for you. Note that they CAN PICK UP KEYS which means that keys can also be flung into pits, never to be seen again if that's the direction they fly off in when the monster is killed. Monsters can't pick up the amulet though so don't worry about that happening!

There's also a bug report button on the main menu now so if you come across any bugs or crashes, please let me know! Thanks!

Source

Steam News / 16 April 2026

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