Full notes
Full ROGUE FLIGHT update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Maps
- Gameplay
- UI and audio
Version 1.1.2 patch migrated from beta channel build
Enemy Variants Updated. -Stage 5 and Stage 7+ now include a variant of the 'monoblade' drone with a radial laser. -Stage 7+ now includes a new drone type with a peripheral laser field. -These enemies were in the concept stage but weren't quite ready in time for the initial release, so have fun dodging / destroying them! -The "Borg" enemy types (bipedal mechs) are less bullet-spongey. This should allow players to maintain combos easier. -The damage area around the Stratos boss type thrusters has been decreased to be slightly more forgiving.
Tutorial Toggle Added. -Players could already choose to skip the tutorial via the pause menu, however due to popular demand I've added a toggle to disable it completely. -Players must of course complete the tutorial at least once before being able to shut it off.
Caravan Mode Added for Level Select. -Special thanks to our kindly community for suggesting this. -The "Caravan Mode" implements a 5 minute timer for Level Select. Enemy waves come fast, and feature the strongest enemies for that stage. -Playing on "Hard" or "Extreme" difficulty will net an additional score bonus! -Upon completing, the Caravan Score will be visible in the upper left corner of the stage select movie for each stage. -Disabling Caravan mode will hide the current Caravan score for that stage.
Bonus Livery 1 Added. -to celebrate the launch, I've added a new set of liveries to the livery editor, featuring 5 alternative color schemes.
Game Credits updated. -Game credits now include individual credits for our FIGS localizers, as well as folks who have kindly assisted with our Japanese localization.
General bug fixes and QOL updates -Global Rank will now be visible for steam users: We've crossed an important threshold so now scores will be visible in the 'ship settings' menu when the various sub menus are opened. -Fixed the Japanese "New Game +" description which was incorrect -Disabled windowed mode switch; this was causing serious issues with audio sync during cinematics, as Unity would not register the focus loss to all objects. As this is an engine-level bug, the only remedy here is to prevent the switch. -Decreased the volume of the intro movie; turns out the music was mastered at a higher volume than the rest of the game audio, so apologies to any streamers who got rocked a little harder than intended!
Source
Changelog.gg summarizes and formats this update. How we read updates.
