Full notes
Full Rogue Citadel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Events
Thank you to everyone who has been playing the game and providing feedback!
Based on this I've made the following changes:
You can now sell items in the Forge instead of buying them.
Fixed a rare issue where enemies could spawn in lava.
Added tooltips to the power up cards.
You now automatically hoover up everything on round end, apart from Health which you may want to save for later use.
The gold farm Indicates how much gold it will make (currently 30 per round).
You now insta-build between rounds.
Big enemies drop bigger gold rewards by default.
Made the hotspots at basecamp slightly more obvious.
Source
Changelog.gg summarizes and formats this update. How we read updates.
