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Steam News1 February 20215y ago

First month

The first month The alpha was released for testing in the beginning of January 2021. Our goal in this playtest is to tune the balance and iron out bugs. So far that's been going great!

Full notes

Full Rogue Cards update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes9 additions12 changes0 removals
  • Balance
  • Server
  • Gameplay
  • Fixes
  • Store
  • UI and audio
changedThe first monthThe alpha was released for testing in the beginning of January 2021. Our goal in this playtest is to tune the balance and iron out bugs. So far that's been going great!
changedThe first monthIn our end, the statistics server functions as a real "who is who" and some of the data from it will be made public as we go forward. So in the future you can show of your skill to your friends!
changedGoing forwardOur goal for the near term is to fine-tune the balance of the game. Currently the game is difficult, but is it hard enough? There might still be some bugs to fix, but they are getting few and far between.
addedFull changelogRedid the save logic and statistics logic - this forces us to abandon old saves as they won't work with the new savegame type.
fixedFull changelogFixed a softlock bug with winning a match with a card drawing card. Thanks to Zarach for reporting.
changedFull changelogStore now shows boons the player has been granted.

The first month

The alpha was released for testing in the beginning of January 2021. Our goal in this playtest is to tune the balance and iron out bugs. So far that's been going great!

We opted for doing small hotfixes as we saw them and as they were reported. The first month thus saw 7 updates, ending in a major update to the back-end logic that controls our statistics reporting and save games.

In our end, the statistics server functions as a real "who is who" and some of the data from it will be made public as we go forward. So in the future you can show of your skill to your friends!

We are still looking for more testers, so please join us before the testing slots are filled.

Visit us in Reddit to discuss the game!

Going forward

Our goal for the near term is to fine-tune the balance of the game. Currently the game is difficult, but is it hard enough? There might still be some bugs to fix, but they are getting few and far between.

We are eyeing at an artist to redo the whole visual image, but this will take time and to us is a goal in the medium term. As you can see, the game is currently running on placeholder imagery.

Full changelog

0.1.0. Major update

  • Redid the save logic and statistics logic - this forces us to abandon old saves as they won't work with the new savegame type.

  • Fixed a softlock bug with winning a match with a card drawing card. Thanks to Zarach for reporting.

  • Minor adjustments to card playing visuals.

  • Store now shows boons the player has been granted.

  • New decks added.

0.0.6. HOTFIX

  • When multiple enemies did a discard attack the discard text would stay on the match hud. Thanks to whitefroth for reporting.

  • Fixed a bug with resurrection horn not sometimes working correctly.

  • Fixed a bug with saves and statistics not displaying location with the correct name for bosses.

  • Added several new starting decks as rewards.

  • Adjusted several enemies.'

0.0.5. HOTFIX

  • Massively adjusted the economy and shop pricing.

  • Added Wasteland Champion game mode (unlocked with beating the game).

  • Fixed functionality for beating the game.

  • Fixed a bug with the End Turn button sometimes doing nothing.

  • Fixed a bug with cards seen in statistics window not displaying correctly.

0.0.4. HOTFIX

  • Fixed a bug with winning with a card that also allows return from graveyard or forces to discard.

  • Fixed a bug where sometimes DOTs would be erroneously removed after stack death.

  • Shop button enables for buying back cards and booster pack had bugs.

  • Added a floating tooltip for cards in small mode (excluding deck manager).

  • Deck manager windows tuned slightly.

  • Fixed a bug where outer planes erroneously had a second necromancer.

  • Fixed several cards.

0.0.3. HOTFIX

  • Introduced "booster pack" in the shop.

  • Reduced price for card returns in shop.

  • Introduced some UI elements (boon granted popup, cards shown when buying returns or boosters in shop).

  • Made card text a little bit larger and fixed the flicker that occurred on some resolutions.

  • Capped FPS at 120. Thanks to Laspa for reporting this issue.

  • Fixed card texts:

  • Sweeping magic hammer

  • Introduced this changelog.

0.0.2. HOTFIX

  • Fixed a bug where enemy buffs got redacted twice per turn.

  • Mana potion didn't work as intended (gave max mana instead of current).

  • Added "small mode" to graveyard selection during

Source

Steam News / 1 February 2021

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