Full notes
Full Rogue AI: Idle Domination update
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Repeated intro
Greetings, fellow humans! I've uploaded a new demo for Rogue AI: Idle Domination that reworks several major systems in the game.
What changed
- Gameplay
- UI and audio
Rogue AI: Idle Domination changes
- STREAMLININGThe various different resources, tech trees, upgrades etc have all been streamlined into one unified system. Everything costs only Data or Money as the primary resources (and later, Followers become a secondary resource). Spiderbots are obtained by buying and placing Spiderbot tiles, and the build system has been simplified. The intention is for the whole game to be much more intuitive and less confusing.
QoL IMPROVEMENTS: You can now dock the game quickly to the top or bottom of the screen by clicking the Up/Down arrows on the left of the game window. The multi-layered interface from before is now replaced by a single Upgrades window that can be opened/closed. You can also build anytime now, instead of only in between hacks.
- INCREMENTAL PACINGThe upgrades now increase your passive income much more quickly. Though the hacking has been changed to require multiple clicks per object, the intention is to rapidly transition into idle/passive hacking from multiple Spiderbots. The Data/Money income rate should increase to larger numbers in a much shorter time frame now.
MINI PRESTIGE: You can now repeat the Demo as many times as you like, and the Minor Upgrades will carry over between attempts. I'm still balancing this so please be patient!
That's all for now. Look forward to more updates and content in the future! Glory to TALIA!
~ nerdook
Source
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