Full notes
Full Rogalia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Gameplay
Rogalia changes
Game process:
The bug with shield block was fixed. - Leather armors now uses the right attribute.
Weight changes:
The carrying capacity formula was changed. The quality of the bag now affects the carrying capacity. - The dragon bag has received a strength bonus thus adding more carrying capacity. - The weight of many items has been reduced. - Horse carrying capacity increased by 2.4 times. Attribute restriction changes had wrong effects on all players. It affected all stats at once rather than using the stat/attribute opposite system.
Softcap changes:
The effect of the opposite attributes has been reduced by 2. - The crafting exp reduction penalty has been reduced by 3. Meaning you are able to craft 3 times as much before a reduction penalty to the exp kicks in.
Softcap fix description:
The level sets the softcap restriction for attributes. - Upto 25 attribute points there are no restriction - If you concentrate on the first 3 stats (Strength, Vitality and Dexterity) and do not put any attributes on the bottom 3 (Intelligence, Perception and Wisdom), you can max the top 3 stats to 100 at level 50. - Every 2 opposite skill points will reduced the cap by 1. Therefore you need to be level 75 to max all stats to 100. - If you reach the limit, the vitamins will stack but will not be converted. They are not lost either or used up until there you are able to progress the stat.
Source
Changelog.gg summarizes and formats this update. How we read updates.
