Full notes
Full Rodent Warriors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Balance
- Fixes
- Server
Rodent Warriors changes
Hi everyone, It's been a while since our last post. Sorry about that! We have been busy working on Rodent Warriors and have a new beta version ready for testing! Here are the details. Gameplay
The way that Legacy Bonuses, Skill and Item Levels interact has changed
Upon reincarnation, skill and item crafting levels are now retained up to a maximum level determined by the Rat and Weasel legacy bonuses
Skill % Bonuses and Challenges now instead affect the cost for increasing Skill Levels
Item Crafting Level % Bonuses and Challenges now instead affect the cost for increasing Item Crafting Levels
Base cost to increase Skill level is now level / 2
Base cost to increase Item crafting level is now level / 2
Enemies
Enemy stats are being reworked to make progression more stable
Items
Symbols are now one time use - once a recipe has been completed the Symbols can't be removed
Skills
Beaver
Double Image now blocks less damage
Capybara
Behemoth now provides less health boost
Mouse
Guided Strike is now Shadow Strike! Dashes to nearest enemies dealing damage before dashing back to the original position
Strategy
Rodent Select strategy can now be set
Strategy mode can now use runes in items
Strategy mode can now manage Ancient Relics
Strategy mode tries to be smarter in combat than before
Bug Fixes
Fixed bug where Pantheon dates for Hero were always the same day
Fixed bug where projectiles were missing
Improved Skeleton's walking formation
Fixed buff icon's size issue (hopefully)
As always keep having fun! We would like to hear from you. Join our Discord server to follow along with the game's development. https://discord.gg/hUvQ55K Kevin
Source
Changelog.gg summarizes and formats this update. How we read updates.
