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Steam News27 March 20197y ago

Rodent Warriors v 0.4 - beta

Hi everyone, It's been a while since our last post. Sorry about that! We have been busy working on Rodent Warriors and have a new beta version ready for testing! Here are the details.

Full notes

Full Rodent Warriors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions6 changes1 removal
  • Compatibility
  • Gameplay
  • Balance
  • Fixes
  • Server
addedHi everyone, It's been a while since our last post. Sorry about that! We have been busy working on Rodent Warriors and have a new beta version ready for testing! Here are the details. Gameplay
changedThe way that Legacy Bonuses, Skill and Item Levels interact has changed
changedEnemy stats are being reworked to make progression more stable
removedSymbols are now one time use - once a recipe has been completed the Symbols can't be removed
changedBeaver Double Image now blocks less damage
addedCapybara Behemoth now provides less health boost

Rodent Warriors changes

addedHi everyone, It's been a while since our last post. Sorry about that! We have been busy working on Rodent Warriors and have a new beta version ready for testing! Here are the details. Gameplay
changedThe way that Legacy Bonuses, Skill and Item Levels interact has changed
changedEnemy stats are being reworked to make progression more stable
removedSymbols are now one time use - once a recipe has been completed the Symbols can't be removed
changedBeaver Double Image now blocks less damage

Hi everyone, It's been a while since our last post. Sorry about that! We have been busy working on Rodent Warriors and have a new beta version ready for testing! Here are the details. Gameplay

  • The way that Legacy Bonuses, Skill and Item Levels interact has changed

  • Upon reincarnation, skill and item crafting levels are now retained up to a maximum level determined by the Rat and Weasel legacy bonuses

  • Skill % Bonuses and Challenges now instead affect the cost for increasing Skill Levels

  • Item Crafting Level % Bonuses and Challenges now instead affect the cost for increasing Item Crafting Levels

  • Base cost to increase Skill level is now level / 2

  • Base cost to increase Item crafting level is now level / 2

Enemies

  • Enemy stats are being reworked to make progression more stable

Items

  • Symbols are now one time use - once a recipe has been completed the Symbols can't be removed

Skills

  • Beaver

    • Double Image now blocks less damage

  • Capybara

    • Behemoth now provides less health boost

  • Mouse

    • Guided Strike is now Shadow Strike! Dashes to nearest enemies dealing damage before dashing back to the original position

Strategy

  • Rodent Select strategy can now be set

  • Strategy mode can now use runes in items

  • Strategy mode can now manage Ancient Relics

  • Strategy mode tries to be smarter in combat than before

Bug Fixes

  • Fixed bug where Pantheon dates for Hero were always the same day

  • Fixed bug where projectiles were missing

  • Improved Skeleton's walking formation

  • Fixed buff icon's size issue (hopefully)

As always keep having fun! We would like to hear from you. Join our Discord server to follow along with the game's development. https://discord.gg/hUvQ55K Kevin

Source

Steam News / 27 March 2019

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