Full notes
Full Rockin' Road update
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Repeated intro
Hello, dear players! Since the initial release of our demo at may 15th we were silently pushing new updates. Some of them contained just cosmetic track fixes, some were greatly improving the experience - such as increasing a resolution of the terrain heightmap, which led to much smoother riding over small hills.
What changed
- Maps
- Gameplay
- UI and audio
- Balance
- Fixes
- Server
Rockin' Road changes
We are just few steps away from releasing a new build and I've decided to make a list of new stuff and changes we've prepared for you in the upcoming Rockin' Road Demo Build 6:
Increased acceleration speed on 1st and 2nd gears.
Added ability to break decorations by just accelerating into them.
Massively improved collision handling (bikes lose less speed while sliding against the walls).
Added ability to quickly descend by pressing Duck button (this allows you drop faster when needed).
Breaking cacti adds health.
Removed slo-mo effect from the gold crates.
Added a brand new track (it's shorter, wider and may be easier for new players).
Fixed out-of-bounds bug.
Added bike destruction for losing players (later this feature will be tied to bike's HP, and now it's used just for fun for every biker to cross the finish line at 7+ place).
Here are the things to do before the Build 6 release:
Fix split-screen UI during race.Fix split-screen UI at the garage.Fix terrain decals rendering for players 2-4.Add new weapons (backpack, bottle, fish, new shovel, lead pipe...).Minor fixes
Eugene
Source
Changelog.gg summarizes and formats this update. How we read updates.
