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Steam News24 May 20206y ago

Upcoming Build 6 fixes and additions

Hello, dear players! Since the initial release of our demo at may 15th we were silently pushing new updates.

Full notes

Full Rockin' Road update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, dear players! Since the initial release of our demo at may 15th we were silently pushing new updates. Some of them contained just cosmetic track fixes, some were greatly improving the experience - such as increasing a resolution of the terrain heightmap, which led to much smoother riding over small hills.

What changed

4 fixes8 additions2 changes1 removal
  • Maps
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Server
addedHello, dear players! Since the initial release of our demo at may 15th we were silently pushing new updates. Some of them contained just cosmetic track fixes, some were greatly improving the experience - such as increasing a resolution of the terrain heightmap, which led to much smoother riding over small hills.
addedWe are just few steps away from releasing a new build and I've decided to make a list of new stuff and changes we've prepared for you in the upcoming Rockin' Road Demo Build 6 :
changedIncreased acceleration speed on 1st and 2nd gears.
addedAdded ability to break decorations by just accelerating into them.
changedMassively improved collision handling (bikes lose less speed while sliding against the walls).
addedAdded ability to quickly descend by pressing Duck button (this allows you drop faster when needed).

Rockin' Road changes

addedHello, dear players! Since the initial release of our demo at may 15th we were silently pushing new updates. Some of them contained just cosmetic track fixes, some were greatly improving the experience - such as increasing a resolution of the terrain heightmap, which led to much smoother riding over small hills.
addedWe are just few steps away from releasing a new build and I've decided to make a list of new stuff and changes we've prepared for you in the upcoming Rockin' Road Demo Build 6 :
changedIncreased acceleration speed on 1st and 2nd gears.
addedAdded ability to break decorations by just accelerating into them.
changedMassively improved collision handling (bikes lose less speed while sliding against the walls).

We are just few steps away from releasing a new build and I've decided to make a list of new stuff and changes we've prepared for you in the upcoming Rockin' Road Demo Build 6:

  • Increased acceleration speed on 1st and 2nd gears.

  • Added ability to break decorations by just accelerating into them.

  • Massively improved collision handling (bikes lose less speed while sliding against the walls).

  • Added ability to quickly descend by pressing Duck button (this allows you drop faster when needed).

  • Breaking cacti adds health.

  • Removed slo-mo effect from the gold crates.

  • Added a brand new track (it's shorter, wider and may be easier for new players).

  • Fixed out-of-bounds bug.

  • Added bike destruction for losing players (later this feature will be tied to bike's HP, and now it's used just for fun for every biker to cross the finish line at 7+ place).

Here are the things to do before the Build 6 release:

  • Fix split-screen UI during race.

  • Fix split-screen UI at the garage.

  • Fix terrain decals rendering for players 2-4.

  • Add new weapons (backpack, bottle, fish, new shovel, lead pipe...).

  • Minor fixes

  • Eugene

Source

Steam News / 24 May 2020

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