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Steam News25 March 20264mo ago

'Hard Mode' Update: New Game Mode, Desert Biome for Create Mode & Much More!

Hello Runners ❤️‍🔥 Let’s unlock the final achievement and enjoy a breath of fresh air in the dunes! But first, let’s talk about the incredible momentum you've built.

In this update10

Full notes

Full Rocket Boots Mania update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Runners ❤️‍🔥

What changed

2 fixes14 additions13 changes2 removals
  • Balance
  • Maps
  • Gameplay
  • Events
  • UI and audio
  • Store
changedLet’s unlock the final achievement and enjoy a breath of fresh air in the dunes!
changed🏆 34 Weeks of CompetitionEach week we are blown away by the maps you build and the insane paths you find through them. Thank you for making this community what it is today. Truly, thanks!
added🏆 34 Weeks of CompetitionIf you're new here, we’d love to invite you to our weekly stream . It’s where we reveal the top ghosts, showcase the new weekly tournament map, and jump into some multiplayer games together. See the latest show here:
added🏆 34 Weeks of CompetitionNow, let's get into what's new...
added👑Hard ModeCompleting the campaign unlocks the 'Game Modes' section in the main menu. You can access the newly added Hard mode from there.
changed👑Hard ModeAs the name suggests - this final challenge is not meant to be easy - but if it's too hard, please do let us know on our Discord 😅

Rocket Boots Mania changes

changedLet’s unlock the final achievement and enjoy a breath of fresh air in the dunes!
changedEach week we are blown away by the maps you build and the insane paths you find through them. Thank you for making this community what it is today. Truly, thanks!
addedIf you're new here, we’d love to invite you to our weekly stream . It’s where we reveal the top ghosts, showcase the new weekly tournament map, and jump into some multiplayer games together. See the latest show here:
addedNow, let's get into what's new...
addedCompleting the campaign unlocks the 'Game Modes' section in the main menu. You can access the newly added Hard mode from there.

Let’s unlock the final achievement and enjoy a breath of fresh air in the dunes!

But first, let’s talk about the incredible momentum you've built.

🏆 34 Weeks of Competition

Each week we are blown away by the maps you build and the insane paths you find through them. Thank you for making this community what it is today. Truly, thanks!

If you're new here, we’d love to invite you to our weekly stream. It’s where we reveal the top ghosts, showcase the new weekly tournament map, and jump into some multiplayer games together. See the latest show here:

Subscribe to the channel so you never miss a reveal. We're live every Monday at 8 PM Prague time!

Now, let's get into what's new...

👑Hard Mode

Completing the campaign unlocks the 'Game Modes' section in the main menu. You can access the newly added Hard mode from there.

This mode asks you to survive the "Path of the Fallen" by completing all the levels with only 3 restarts available. Succeed and get your name forever edged into the "Hall of Immortals" leaderboard.

And yeah, beating this mode also grants you that very last achievement.

As the name suggests - this final challenge is not meant to be easy - but if it's too hard, please do let us know on our Discord 😅

🌵Desert Biome in Create Mode

We've expanded the Create Mode with a brand new environment, the desert!

You can switch the environment in the 'Level Menu' at any point while building, even on old maps!

We also added a modular construction kit, which allows for more creative builds with a lighter feel.

Steam post image

😎"Anti-flash bang" restarts

We heard your feedback about eye strain during all those restarts! To make things easier on the eyes, we’ve introduced a new "anti-flash bang" blur effect. Give it a try and tell us how it feels!

Steam post image

💡Assists & Settings

Since release, we’ve packed in a lot of new settings. Our latest update cleans everything up to make these options much easier to find.

Here are a few highlights you might have missed:

  • Assists: You can now disable medal ghosts and gameplay hints for a cleaner UI.

  • GeneralWe’ve added the ability to turn off auto-cam for controllers. You’ll also find the new "cremo grid" mode - a lifesaver for players on lower-end hardware who want to run the bigger community maps smoothly.
  • Name Tags: You now have full control over visibility, transparency, and size for name tags in both single-player and multiplayer modes.

There’s plenty more to discover, so dive into the menu and take a look!

🛠️ (!) Input

We now allow you to FULLY customize the key binds (i.e. Aim and Nitro are no longer connected). Make sure to hit 'Reset to Default' in the Input Settings if you run into any issues.

🧑‍🍳New Skins

We added custom skins for the top 2 streamers (Softi and Roninpawn) that participated in our creator tournament last year.

📝Other Changes

New Features

  • Multiplayer console commands for game setup (still WIP / Beta)

  • Multiplayer "placement" mode

  • Mod support: Level time

General Fixes

  • Tournaments ordering fix

  • Teleport support for watching ghosts or other players

  • Double-click on lobby connect to selected lobby

  • Reverted scrollbar on input settings

  • Snowflake - added nitros to CPs to avoid softlocks

  • Vibrations for main actions (rocket jump, sprint, nitro)

  • Ricky Arctic rocket boots VFX fixed

  • New default key binds for controller and kb+m

  • Ricky Vajo skin renamed

  • Aligning camera for climb only with controller

  • Velocity effects disabled if player is in KO ball

  • Leaderboard visualisation fix

  • World ranks in level select are preserved after speedrun/hard mode

  • KO-ball rendering in water

  • Ivy materials rendering order

  • Community map names in selection list when using /setup command in multiplayer console

  • Throwable axes cannot stack

  • Wrong ghost materials fixed

  • Various UI fixes: Leaderboards, localisation, multi-line buttons for verbose languages etc

Technical & Engine Updates

  • Using Unity 6.0 & related fixes

  • DirectX12 used as default

  • PhysX engine fixes

  • Localisation applied immediately to all texts

  • Occasional Steam exception catched and displayed information about app restarting

If there's something else you'd like to see in the next update, drop a comment on this post.

Or even better, join our Discord

Source

Steam News / 25 March 2026

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