Repeated intro
hello again! just wanted to say a massive thank you to all the players who have been playing the demo and giving feedback! another reminder to leave a review here if you haven't already!
What changed
1 fix1 addition2 changes1 removal
- Balance
- Gameplay
- UI and audio
changed3 new itemsrefined tech: multihit does more damage but hitbar replenishes slower (will likely be adjusted)
changed3 new itemsstopwatch reworked: more minerals in the last 5s
added3 new itemsthe merchant's stall can now be upgraded! rather than telling you here, find out in game...
removedbalancingmade the map longer by 50% harvesting item removed increase fuel capacity and thruster speed scaling decrease olivine per click for all colours increased initial item price scaling & a whole lot more
fixedbugfixing/qolfixed bleeg distance giving you money instead of costing money increased boost price fixed potion effects not going away after round end fixed items not increasing in price after being bought added vfx for boxing glove added vfx for stopwatch remove corundum hit particle when armour is 0 make ayi show up day after you use exchange added potion drink sfx descrease blue bar sfx fixed portion upgrade showing when already on max added hover effect to boost slider made hit strength/size 1 by default and adjusted accordingly added particle effect for buying item added trackpad mode fixed exchange audio stopping after some time added visual indicator when ayi is gonna show up next made autocollect always on added whistle sfx in opening fixed lishan showing spacebar dialogue made sfx quieter on launch
rock[et] changes
changedrefined tech: multihit does more damage but hitbar replenishes slower (will likely be adjusted)
changedstopwatch reworked: more minerals in the last 5s
addedthe merchant's stall can now be upgraded! rather than telling you here, find out in game...
removedmade the map longer by 50% harvesting item removed increase fuel capacity and thruster speed scaling decrease olivine per click for all colours increased initial item price scaling & a whole lot more
fixedfixed bleeg distance giving you money instead of costing money increased boost price fixed potion effects not going away after round end fixed items not increasing in price after being bought added vfx for boxing glove added vfx for stopwatch remove corundum hit particle when armour is 0 make ayi show up day after you use exchange added potion drink sfx descrease blue bar sfx fixed portion upgrade showing when already on max added hover effect to boost slider made hit strength/size 1 by default and adjusted accordingly added particle effect for buying item added trackpad mode fixed exchange audio stopping after some time added visual indicator when ayi is gonna show up next made autocollect always on added whistle sfx in opening fixed lishan showing spacebar dialogue made sfx quieter on launch
v0.6 - major balancing and merchant upgrades
content
3 new items
stopwatch reworked: more minerals in the last 5s
the merchant's stall can now be upgraded! rather than telling you here, find out in game...
balancing
made the map longer by 50% harvesting item removed increase fuel capacity and thruster speed scaling decrease olivine per click for all colours increased initial item price scaling & a whole lot more
bugfixing/qol
fixed bleeg distance giving you money instead of costing money increased boost price fixed potion effects not going away after round end fixed items not increasing in price after being bought added vfx for boxing glove added vfx for stopwatch remove corundum hit particle when armour is 0 make ayi show up day after you use exchange added potion drink sfx descrease blue bar sfx fixed portion upgrade showing when already on max added hover effect to boost slider made hit strength/size 1 by default and adjusted accordingly added particle effect for buying item added trackpad mode fixed exchange audio stopping after some time added visual indicator when ayi is gonna show up next made autocollect always on added whistle sfx in opening fixed lishan showing spacebar dialogue made sfx quieter on launch