Full notes
Full Rock Diver update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Gameplay
Rock Diver changes
Hi everyone, we’ve released a small update for the RockDiver Demo.
This update focuses on improving the exploration flow, progression feedback, and combat readability:
Improved the distribution of high-value minerals across the maps, making deeper exploration more rewarding.
Added weapon damage upgrades to strengthen the sense of progression.
Slightly reduced oxygen consumption in higher-level maps to make late-game exploration feel more reasonable.
Improved hit effects, making enemy hit feedback clearer and easier to see.
Thanks again for playing and sharing your feedback. We’ll keep improving the demo based on your experience and make RockDiver feel more complete and fun to play.
Source
Changelog.gg summarizes and formats this update. How we read updates.
