Full notes
Full Rock and Stone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions1 change0 removals
- Gameplay
- Balance
addedYou can now prevent individual rocks from being auto-equipped by pressing L while hovering over them.
addedTrading is now enabled for most common and uncommon consumable items.
changedWhen multiple rocks of different rarities contribute to a loot drop, the rewards are scaled based on the damage dealt to each rock , factoring in its rarity .
Rock and Stone changes
addedYou can now prevent individual rocks from being auto-equipped by pressing L while hovering over them.
addedTrading is now enabled for most common and uncommon consumable items.
changedWhen multiple rocks of different rarities contribute to a loot drop, the rewards are scaled based on the damage dealt to each rock , factoring in its rarity .
You can now prevent individual rocks from being auto-equipped by pressing L while hovering over them.
Trading is now enabled for most common and uncommon consumable items.
When multiple rocks of different rarities contribute to a loot drop, the rewards are scaled based on the damage dealt to each rock, factoring in its rarity.
Source
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