Full notes
Full Roche Fusion update
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What changed
- Balance
- Gameplay
- Performance
Roche Fusion changes
ships
[+] new ship: Lily, a ship with a strong close range attack, but has non-recharging armour instead of a shield
[+] new ship: Crab, a ship with a charging medium range attack and damage absorbtion when not firing
upgrades
[+] new upgrade: Reactive Shield
[+] new upgrade: Hornet
[+] new upgrade: Aft Torpedoes
[+] new upgrade: Dimension Drive (courtesy of our friends at 2Awesome Studio)
[+] new upgrade: Battering Ram (designed by Saphire)
[+] new upgrade: Remote Bomb (designed by Meroka)
enemies
[+] new mini-boss: the Fatboss
[+] new epic boss: the Epic Drone (or: Project Paul)
[+] many new movement behaviours for the blue circular drones have been added
the Epic Spiky boss now also has healthbar for its three separate parts, to make its health mechanics more clear
all support enemies spawned by bosses now also scale and become more difficult to kill as the game progresses
the laser drones have been completely rebalanced: the smallest ones are smaller, have more health, provide less points, stay in ghost longer, and spawn in larger amounts; the medium ones are smaller, have more health, and provide less points
the hit circles of laser drones are now more accurate
the epic dragon has less health overall, but the remaining health is now more evenly split over the stages
reduced the amount of enemies Captain Claw spawns in his meatshield
events no longer spawn inside the remainder of circular drone swarms
the snake boss no longer causes a game crash if all damage was done by player drones
the snake boss now is equally likely to spawn as the rest of the mini-bosses
metagame
[+] 16 new achievements: Patient; Cool guys don't look at explosions; They're swarming; Quartet; But our princess is in another castle; Instakill; When life gives you limes; It's dangerous to go alone! Take this.; Health++; I am fully charged!; Endgame; Superstar; Secret weapon; Not so secret weapon; Hive Five; Division by zero
[+] in-game leaderboard have been added and can be found in the extras menu
[+] the total amount of times the player ship is upgraded is now tracked
misc
[+] an in-game console has been added (open using tilde; open and focus using alt+tilde)
[+] new end-game statistics: amount healed and amount of fully charged shots
the boss music had its volume increased
enemy homing missiles no longer suck up performance when no target is present
a rare audio crash when using Bullet Time has been resolved
end game statistics are now truncated if they no longer fit on the screen
a warning that was caused by one of the mod files has been resolved
several bugs in the weapon cycle code have been fixed, resolving some unwarranted behaviour
sound effects have been prevented to be played every frame, resolving some rare crashes at high framerates
further changes have been made to enable Roche Fusion to run on multiple platforms
Source
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