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Steam News18 May 201511y ago

Changelog - Update 1.1

ships [+] new ship: Lily, a ship with a strong close range attack, but has non-recharging armour instead of a shield [+] new ship: Crab, a ship with a charging medium range attack and damage absorbtion when not firing u

Full notes

Full Roche Fusion update

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What changed

1 fix4 additions0 changes0 removals
  • Balance
  • Gameplay
  • Performance
addedships [+] new ship: Lily, a ship with a strong close range attack, but has non-recharging armour instead of a shield [+] new ship: Crab, a ship with a charging medium range attack and damage absorbtion when not firing
addedupgrades [+] new upgrade: Reactive Shield [+] new upgrade: Hornet [+] new upgrade: Aft Torpedoes [+] new upgrade: Dimension Drive (courtesy of our friends at 2Awesome Studio) [+] new upgrade: Battering Ram (designed by Saphire) [+] new upgrade: Remote Bomb (designed by Meroka)
addedenemies [+] new mini-boss: the Fatboss [+] new epic boss: the Epic Drone (or: Project Paul) [+] many new movement behaviours for the blue circular drones have been added the Epic Spiky boss now also has healthbar for its three separate parts, to make its health mechanics more clear all support enemies spawned by bosses now also scale and become more difficult to kill as the game progresses the laser drones have been completely rebalanced: the smallest ones are smaller, have more health, provide less points, stay in ghost longer, and spawn in larger amounts; the medium ones are smaller, have more health, and provide less points the hit circles of laser drones are now more accurate the epic dragon has less health overall, but the remaining health is now more evenly split over the stages reduced the amount of enemies Captain Claw spawns in his meatshield events no longer spawn inside the remainder of circular drone swarms the snake boss no longer causes a game crash if all damage was done by player drones the snake boss now is equally likely to spawn as the rest of the mini-bosses
addedmetagame [+] 16 new achievements: Patient; Cool guys don't look at explosions; They're swarming; Quartet; But our princess is in another castle; Instakill; When life gives you limes; It's dangerous to go alone! Take this.; Health++; I am fully charged!; Endgame; Superstar; Secret weapon; Not so secret weapon; Hive Five; Division by zero [+] in-game leaderboard have been added and can be found in the extras menu [+] the total amount of times the player ship is upgraded is now tracked
fixedmisc [+] an in-game console has been added (open using tilde; open and focus using alt+tilde) [+] new end-game statistics: amount healed and amount of fully charged shots the boss music had its volume increased enemy homing missiles no longer suck up performance when no target is present a rare audio crash when using Bullet Time has been resolved end game statistics are now truncated if they no longer fit on the screen a warning that was caused by one of the mod files has been resolved several bugs in the weapon cycle code have been fixed, resolving some unwarranted behaviour sound effects have been prevented to be played every frame, resolving some rare crashes at high framerates further changes have been made to enable Roche Fusion to run on multiple platforms

Roche Fusion changes

addedships [+] new ship: Lily, a ship with a strong close range attack, but has non-recharging armour instead of a shield [+] new ship: Crab, a ship with a charging medium range attack and damage absorbtion when not firing
addedupgrades [+] new upgrade: Reactive Shield [+] new upgrade: Hornet [+] new upgrade: Aft Torpedoes [+] new upgrade: Dimension Drive (courtesy of our friends at 2Awesome Studio) [+] new upgrade: Battering Ram (designed by Saphire) [+] new upgrade: Remote Bomb (designed by Meroka)
addedenemies [+] new mini-boss: the Fatboss [+] new epic boss: the Epic Drone (or: Project Paul) [+] many new movement behaviours for the blue circular drones have been added the Epic Spiky boss now also has healthbar for its three separate parts, to make its health mechanics more clear all support enemies spawned by bosses now also scale and become more difficult to kill as the game progresses the laser drones have been completely rebalanced: the smallest ones are smaller, have more health, provide less points, stay in ghost longer, and spawn in larger amounts; the medium ones are smaller, have more health, and provide less points the hit circles of laser drones are now more accurate the epic dragon has less health overall, but the remaining health is now more evenly split over the stages reduced the amount of enemies Captain Claw spawns in his meatshield events no longer spawn inside the remainder of circular drone swarms the snake boss no longer causes a game crash if all damage was done by player drones the snake boss now is equally likely to spawn as the rest of the mini-bosses
addedmetagame [+] 16 new achievements: Patient; Cool guys don't look at explosions; They're swarming; Quartet; But our princess is in another castle; Instakill; When life gives you limes; It's dangerous to go alone! Take this.; Health++; I am fully charged!; Endgame; Superstar; Secret weapon; Not so secret weapon; Hive Five; Division by zero [+] in-game leaderboard have been added and can be found in the extras menu [+] the total amount of times the player ship is upgraded is now tracked
fixedmisc [+] an in-game console has been added (open using tilde; open and focus using alt+tilde) [+] new end-game statistics: amount healed and amount of fully charged shots the boss music had its volume increased enemy homing missiles no longer suck up performance when no target is present a rare audio crash when using Bullet Time has been resolved end game statistics are now truncated if they no longer fit on the screen a warning that was caused by one of the mod files has been resolved several bugs in the weapon cycle code have been fixed, resolving some unwarranted behaviour sound effects have been prevented to be played every frame, resolving some rare crashes at high framerates further changes have been made to enable Roche Fusion to run on multiple platforms
  • ships

    • [+] new ship: Lily, a ship with a strong close range attack, but has non-recharging armour instead of a shield

    • [+] new ship: Crab, a ship with a charging medium range attack and damage absorbtion when not firing

  • upgrades

    • [+] new upgrade: Reactive Shield

    • [+] new upgrade: Hornet

    • [+] new upgrade: Aft Torpedoes

    • [+] new upgrade: Dimension Drive (courtesy of our friends at 2Awesome Studio)

    • [+] new upgrade: Battering Ram (designed by Saphire)

    • [+] new upgrade: Remote Bomb (designed by Meroka)

  • enemies

    • [+] new mini-boss: the Fatboss

    • [+] new epic boss: the Epic Drone (or: Project Paul)

    • [+] many new movement behaviours for the blue circular drones have been added

    • the Epic Spiky boss now also has healthbar for its three separate parts, to make its health mechanics more clear

    • all support enemies spawned by bosses now also scale and become more difficult to kill as the game progresses

    • the laser drones have been completely rebalanced: the smallest ones are smaller, have more health, provide less points, stay in ghost longer, and spawn in larger amounts; the medium ones are smaller, have more health, and provide less points

    • the hit circles of laser drones are now more accurate

    • the epic dragon has less health overall, but the remaining health is now more evenly split over the stages

    • reduced the amount of enemies Captain Claw spawns in his meatshield

    • events no longer spawn inside the remainder of circular drone swarms

    • the snake boss no longer causes a game crash if all damage was done by player drones

    • the snake boss now is equally likely to spawn as the rest of the mini-bosses

  • metagame

    • [+] 16 new achievements: Patient; Cool guys don't look at explosions; They're swarming; Quartet; But our princess is in another castle; Instakill; When life gives you limes; It's dangerous to go alone! Take this.; Health++; I am fully charged!; Endgame; Superstar; Secret weapon; Not so secret weapon; Hive Five; Division by zero

    • [+] in-game leaderboard have been added and can be found in the extras menu

    • [+] the total amount of times the player ship is upgraded is now tracked

  • misc

    • [+] an in-game console has been added (open using tilde; open and focus using alt+tilde)

    • [+] new end-game statistics: amount healed and amount of fully charged shots

    • the boss music had its volume increased

    • enemy homing missiles no longer suck up performance when no target is present

    • a rare audio crash when using Bullet Time has been resolved

    • end game statistics are now truncated if they no longer fit on the screen

    • a warning that was caused by one of the mod files has been resolved

    • several bugs in the weapon cycle code have been fixed, resolving some unwarranted behaviour

    • sound effects have been prevented to be played every frame, resolving some rare crashes at high framerates

    • further changes have been made to enable Roche Fusion to run on multiple platforms

Source

Steam News / 18 May 2015

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