Full notes
Full Roche Fusion update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
Roche Fusion changes
[+] full mouse support for the ship selection screen
[+] each ship can now also be unlocked through performing a special task as described in their preview
[+] achievements
Wasted
Like a boss
Leprechaun
Gotta catch'em all!
Loyal friend
Mine!
Specialists
Thousands. Hundreds of thousands.
Bullet sponge
Poor wingman
Carefully calculated
The hard way
Perfectionist
Risky
Old school
[Don't lose any lives during an epic boss fight.]
[+] statistics
total damage dealt
total damage absorbed
[-] the version overlay has been removed (the version can still be consulted in the debug overlay (F3))
balancing changes:
the phase shield and quickcharge upgrades have been nerfed
the orb magnet has been nerfed to not be all devouring any more
sounds for boss explosions have been added
the main menu music has been updated
all background music has been mastered
the unlock pop-ups have been made more "poppy" (don't pin this on me, just quoting our graphics programmer)
friends leaderboards have been added to the game over screen
the coop game over screen no longer shows ship specific scores
made the game over screen more "swooshy" (seriously, just drop it)
modifiers for primary weapons now also show icons
the ship preview now also shows the ultimate, the amount of epic boss kills, and the special task of that ship
the ship unlock requirements will only be visible if unlocking is unlocked
the N0P3 unique upgrades have been renamed
the epic boss warnings has been graphically improved; so pretty now
the sounds also fade out during the epic boss warning now and a better warning sound has been added
the transition from boss music back to normal music has been improved
projectile explosions have been graphically improved
the extras menu now remember what item was selected when using the back button on the tree of unlocking or upgrade almanac
the achievements can now be consulted from the extras menu
small graphical and textual changes to several menu elements
the Flawless achievement now requires you to reach the third set of upgrade stations without getting hit; the Can't touch this achievement requires to activate an ultimate without getting hit
choosing an upgrade slot for the second player now works correctly
choosing an upgrade slot no longer activates the ultimate
when selecting the resume option on the main menu, the game will wait for the player to release all the action buttons to prevent the player from accidently activating an ultimate
the mouse cursor no longer goes invisible on menus
an issue with the Wasted achievement has been fixed
a crash when picking the D.O.C. upgrade has been resolved
a crash when picking the Armour Plating upgrade has been resolved
resolved an issue where some statistics related achievements would not unlock during the game, but only at the end
a possible issue with saving when unlocking multiple things at the same time has been resolved
also: freakin' version 1!
Source
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