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Steam News3 January 201511y ago

Changelog - Version 0.24

[+] the game over screen has been completely revamped and now also includes a large collection of statistics about the game [+] Steam leaderboards integration [+] a detailed description and preview pane have been added

Full notes

Full Roche Fusion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions7 changes3 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
  • Performance
added[+] a detailed description and preview pane have been added to most settings
fixedan issue where SDL2 was unwantedly inserted into the application has been resolved, solving several graphics and controller issues
changedbalancing changes the primary weapon of the Bat now slightly aims automatically the primary weapon damage of the Bat has been increased, but shooting prevents its shield from recharging the meatshield of the Meanie now dissolves over time, preventing the meatshield becoming imprenetable the N0P3 flak upgrade has been nerfed the N0P3 fire rate and damaged have been reduced the Didgeridoom had its range reduced, to make it easier to aim N.O.M. now does damage in discrete steps as opposed to continuous damage, and had its DPS reduced accordingly the Phase Shield now provides invulnerability longer, but had its cooldown increased modifiers for the QuickCharge upgrade have been buffed Star Laser damage has been nerfed Beehive damage has been slightly reduced, but also has a reduced cooldown time the Freaking Laser takes longer to cooldown the damage and the lifetime of the Mine Field have been reduced, but its cooldown has been reduced as well the Black Hole had its size and damage reduced, but can be improved again through modifiers D.R.O.P. now deals more damage and has a longer cooldown which can be reduced through modifiers Rainbow of Doom damage has been slightly reduced Rainbow of Doom is slightly shorter, but has modifiers to increase in length blue sectors have been made less common blue and spiky sectors are now significantly less likely to follow up on each other
addedArmour has been re-enabled under the name Armour Plating
changedthe bat has an improved overheating effect
changedthe N0P3 flak now shows its cooldown in the HUD

Roche Fusion changes

added[+] a detailed description and preview pane have been added to most settings
fixedan issue where SDL2 was unwantedly inserted into the application has been resolved, solving several graphics and controller issues
changedbalancing changes the primary weapon of the Bat now slightly aims automatically the primary weapon damage of the Bat has been increased, but shooting prevents its shield from recharging the meatshield of the Meanie now dissolves over time, preventing the meatshield becoming imprenetable the N0P3 flak upgrade has been nerfed the N0P3 fire rate and damaged have been reduced the Didgeridoom had its range reduced, to make it easier to aim N.O.M. now does damage in discrete steps as opposed to continuous damage, and had its DPS reduced accordingly the Phase Shield now provides invulnerability longer, but had its cooldown increased modifiers for the QuickCharge upgrade have been buffed Star Laser damage has been nerfed Beehive damage has been slightly reduced, but also has a reduced cooldown time the Freaking Laser takes longer to cooldown the damage and the lifetime of the Mine Field have been reduced, but its cooldown has been reduced as well the Black Hole had its size and damage reduced, but can be improved again through modifiers D.R.O.P. now deals more damage and has a longer cooldown which can be reduced through modifiers Rainbow of Doom damage has been slightly reduced Rainbow of Doom is slightly shorter, but has modifiers to increase in length blue sectors have been made less common blue and spiky sectors are now significantly less likely to follow up on each other
addedArmour has been re-enabled under the name Armour Plating
changedthe bat has an improved overheating effect
  • [+] the game over screen has been completely revamped and now also includes a large collection of statistics about the game

  • [+] Steam leaderboards integration

  • [+] a detailed description and preview pane have been added to most settings

  • [+] backend work to support unlocks

  • [+] achievements

    • Ultimate addict

    • C-C-C-Combo Breaker

    • Can't live without you

    • Pointless achievement

    • Passivist

    • Activist

    • Cut the rope

    • Customise all the settings!

    • Underachiever

    • Didn't dodge that.

    • Double destruction

  • [+] statistics

    • Enemies killed

    • Modifiers collected

    • Ultimate orbs collected

    • Ultimates activated

    • Combo kills

    • Subbosses killed

    • Epic bosses killed

  • an issue where SDL2 was unwantedly inserted into the application has been resolved, solving several graphics and controller issues

  • balancing changes

    • the primary weapon of the Bat now slightly aims automatically

    • the primary weapon damage of the Bat has been increased, but shooting prevents its shield from recharging

    • the meatshield of the Meanie now dissolves over time, preventing the meatshield becoming imprenetable

    • the N0P3 flak upgrade has been nerfed

    • the N0P3 fire rate and damaged have been reduced

    • the Didgeridoom had its range reduced, to make it easier to aim

    • N.O.M. now does damage in discrete steps as opposed to continuous damage, and had its DPS reduced accordingly

    • the Phase Shield now provides invulnerability longer, but had its cooldown increased

    • modifiers for the QuickCharge upgrade have been buffed

    • Star Laser damage has been nerfed

    • Beehive damage has been slightly reduced, but also has a reduced cooldown time

    • the Freaking Laser takes longer to cooldown

    • the damage and the lifetime of the Mine Field have been reduced, but its cooldown has been reduced as well

    • the Black Hole had its size and damage reduced, but can be improved again through modifiers

    • D.R.O.P. now deals more damage and has a longer cooldown which can be reduced through modifiers

    • Rainbow of Doom damage has been slightly reduced

    • Rainbow of Doom is slightly shorter, but has modifiers to increase in length

    • blue sectors have been made less common

    • blue and spiky sectors are now significantly less likely to follow up on each other

  • Armour has been re-enabled under the name Armour Plating

  • the bat has an improved overheating effect

  • the N0P3 flak now shows its cooldown in the HUD

  • scores are now calculated using a different formula, to make them compatible with Steam leaderboards

  • taking a screenshow now uses the Steam screenshot api instead

  • loading performance has been significantly improved

  • the text on the loading screen has been replaced by a simpler loading text; detailed information can be toggled on by pressing F3

  • the music no longer starts playing during the loading screen, ignoring the user settings

  • save file formats have been changed (this will invalidate all old savedata)

  • upgrade description punctuation is now more consistent

  • sliders in the settings menu no longer have their value changed when clicking on their label

  • the pause menu has been made slightly prettier and more consistent with the new menu style

  • the pause menu is now more clear about exiting to the main menu

  • the rebind controls screen has been made prettier

  • sound effects from the preview ships in the ship selection screen have been removed

  • the part that splits of the red snake boss now rotates away when possible

  • the red snake boss now prefers players over apples more often

  • updated executable icon

  • also: frozen explosions

Source

Steam News / 3 January 2015

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