Full notes
Full Roche Fusion update
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What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Performance
Roche Fusion changes
[+] the game over screen has been completely revamped and now also includes a large collection of statistics about the game
[+] Steam leaderboards integration
[+] a detailed description and preview pane have been added to most settings
[+] backend work to support unlocks
[+] achievements
Ultimate addict
C-C-C-Combo Breaker
Can't live without you
Pointless achievement
Passivist
Activist
Cut the rope
Customise all the settings!
Underachiever
Didn't dodge that.
Double destruction
[+] statistics
Enemies killed
Modifiers collected
Ultimate orbs collected
Ultimates activated
Combo kills
Subbosses killed
Epic bosses killed
an issue where SDL2 was unwantedly inserted into the application has been resolved, solving several graphics and controller issues
balancing changes
the primary weapon of the Bat now slightly aims automatically
the primary weapon damage of the Bat has been increased, but shooting prevents its shield from recharging
the meatshield of the Meanie now dissolves over time, preventing the meatshield becoming imprenetable
the N0P3 flak upgrade has been nerfed
the N0P3 fire rate and damaged have been reduced
the Didgeridoom had its range reduced, to make it easier to aim
N.O.M. now does damage in discrete steps as opposed to continuous damage, and had its DPS reduced accordingly
the Phase Shield now provides invulnerability longer, but had its cooldown increased
modifiers for the QuickCharge upgrade have been buffed
Star Laser damage has been nerfed
Beehive damage has been slightly reduced, but also has a reduced cooldown time
the Freaking Laser takes longer to cooldown
the damage and the lifetime of the Mine Field have been reduced, but its cooldown has been reduced as well
the Black Hole had its size and damage reduced, but can be improved again through modifiers
D.R.O.P. now deals more damage and has a longer cooldown which can be reduced through modifiers
Rainbow of Doom damage has been slightly reduced
Rainbow of Doom is slightly shorter, but has modifiers to increase in length
blue sectors have been made less common
blue and spiky sectors are now significantly less likely to follow up on each other
Armour has been re-enabled under the name Armour Plating
the bat has an improved overheating effect
the N0P3 flak now shows its cooldown in the HUD
scores are now calculated using a different formula, to make them compatible with Steam leaderboards
taking a screenshow now uses the Steam screenshot api instead
loading performance has been significantly improved
the text on the loading screen has been replaced by a simpler loading text; detailed information can be toggled on by pressing F3
the music no longer starts playing during the loading screen, ignoring the user settings
save file formats have been changed (this will invalidate all old savedata)
upgrade description punctuation is now more consistent
sliders in the settings menu no longer have their value changed when clicking on their label
the pause menu has been made slightly prettier and more consistent with the new menu style
the pause menu is now more clear about exiting to the main menu
the rebind controls screen has been made prettier
sound effects from the preview ships in the ship selection screen have been removed
the part that splits of the red snake boss now rotates away when possible
the red snake boss now prefers players over apples more often
updated executable icon
also: frozen explosions
Source
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