Full notes
Full Robot Wants It All update
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What changed
- Balance
- Maps
- Compatibility
Robot Wants It All changes
Balance tweaks and bug fixes for all to enjoy:
Total game percent now calculates correctly (99.28% was the max possible, it is now 100%)
Remix high scores now actually show your correct remix scores
For each coin an enemy drops, there is now a 50% chance for another coin to drop (so 50% more coins total)
Easy maps now give 60% coins on the award screen (up from 50%)
Remix maps now give 300% coins on the award screen (up from 200% because they're a monstrous leap up in effort and time from normal maps!)
Robot Warps Quickly balance overhaul
You now start with no Speed upgrades instead of 1, but your base speed is as high as having 2 upgrades
Boss now has significantly more health and gains more per wave
Stars now move faster, you know, QUICKLY
Missiles fly faster
Blue guy bullets are slower, but gain more speed per wave. They are also fired less often (but more often per wave!)
Seeker enemies now get slightly faster every wave
Weapons now can be upgraded 5 times instead of 3, for maximum annihilation.
Laser visual glitch fixed
RWY - Remix map modified so you (hopefully) cannot get stuck in the bottom middle after the very long spike pit, by getting there without an intended powerup
RWY - Remix map modified to prevent another potential softlock at the very top, in the room full of a million doors and switches
Added support for 1360x768 resolution (previously only 1366x768 was allowed - weirdly, both resolutions are real ones!)
A certain sekrit tunnel now properly colors red in Infrared mode
RWJ - now shows the traditional start instructions instead of nothing
Source
Changelog.gg summarizes and formats this update. How we read updates.
