HomeGamesUpdatesPricingMethodology
Steam News28 July 20178y ago

Update 9.0 released - featuring new level "Catacombs"

Features - Added Catacombs to the official map list (had been temporarily available as a preview earlier) - Customize panel now shows all possible items, so you can preview what they look like when equipped.

Full notes

Full Robot Roller-Derby Disco Dodgeball update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Store
fixedFeatures - Added Catacombs to the official map list (had been temporarily available as a preview earlier) - Customize panel now shows all possible items, so you can preview what they look like when equipped. Has a handy 'buy' button if you want to purchase it outright - hint hint :dd_bot: - Added separate rebindable 'Catch' button - Voting options are rebindable as well - Add workshop support for custom localizations - instructions to be added to Workshop guide soon! Adjustments - Added menu button animations (which can be disabled via Options / Misc / Menu Button Animations) - Mission for Advanced Kills (Ninja, Long Distance, Backfire, Helicopter, Mid Air Catches, - Flying Squirrel, Dunk, Air Strike, Top Gun, and Duck Hunt) only require 5 KOs instead of 15. The reward decreased from 5 to 4. (Except Mid Air Catches, reward for that went to 3 since they're more reliable to pull off) - Combo Kills now only requires 5 kills instead of 10. Reward increased from 2 to 3. - Added built-in credits panel - Players not alive are greyed out in scoreboard - Added 'Ball' tag option to Workshop Files configuration page - Host changes if current host ping is 150 (raised threshold from 100) - Added subtle pulse to ambient lighting, raised brightness overall (especially when visualizer and/or reflection probes are off) Fixes - Fixed Zombie KO not being counted - Fixed bug where activating scoreboard would cause a held jump input to be released - Fixed failure to initialize a singleplayer match if you had backed out of the Local Multilpayer menu without going back to the full menu root - Fixed appearance of 'negative xp' if you match ended without any kills - Fixed AI bots stalling out at times when equipped with Bulldozer powerup - Fixed missing reflections on Crescent map - Fixed navigation in Arena, causing bots to go back-and-forth before jumping off spawn platforms Enjoy, and thanks everyone for reporting bugs & sending in feedback - was critical in putting this update together!

Features - Added Catacombs to the official map list (had been temporarily available as a preview earlier) - Customize panel now shows all possible items, so you can preview what they look like when equipped. Has a handy 'buy' button if you want to purchase it outright - hint hint :dd_bot:

  • Added separate rebindable 'Catch' button
  • Voting options are rebindable as well
  • Add workshop support for custom localizations
  • instructions to be added to Workshop guide soon!

Adjustments - Added menu button animations (which can be disabled via Options / Misc / Menu Button Animations) - Mission for Advanced Kills (Ninja, Long Distance, Backfire, Helicopter, Mid Air Catches, - Flying Squirrel, Dunk, Air Strike, Top Gun, and Duck Hunt) only require 5 KOs instead of 15. The reward decreased from 5 to 4. (Except Mid Air Catches, reward for that went to 3 since they're more reliable to pull off) - Combo Kills now only requires 5 kills instead of 10. Reward increased from 2 to 3. - Added built-in credits panel - Players not alive are greyed out in scoreboard - Added 'Ball' tag option to Workshop Files configuration page - Host changes if current host ping is 150 (raised threshold from 100) - Added subtle pulse to ambient lighting, raised brightness overall (especially when visualizer and/or reflection probes are off) Fixes - Fixed Zombie KO not being counted - Fixed bug where activating scoreboard would cause a held jump input to be released - Fixed failure to initialize a singleplayer match if you had backed out of the Local Multilpayer menu without going back to the full menu root - Fixed appearance of 'negative xp' if you match ended without any kills - Fixed AI bots stalling out at times when equipped with Bulldozer powerup - Fixed missing reflections on Crescent map - Fixed navigation in Arena, causing bots to go back-and-forth before jumping off spawn platforms Enjoy, and thanks everyone for reporting bugs & sending in feedback - was critical in putting this update together!

Source

Steam News / 28 July 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.