Happy May month to everyone. Robot fiends never rest and neither do we when it comes to sharing exciting build updates. Build Notes (0.2.
In this update2
Full notes
Full Robot Lord Rising update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions1 change1 removal
Gameplay
UI and audio
Balance
Store
addedBuild Notes (0.2.0)New and shiny - Protect the Beacon in a new level focused on defending a position from attacking robots! - View the game world from a new perspective with some experimental camera tilting. Feedback greatly appreciated!
addedBuild Notes (0.2.0)Changes - Players now lose when a single player dies, instead of when all players have died. With the exception of the new beacon protect level - The round timer instantly ends if all players have played all of their cards (or have pressed the ready button) - The camera angle while selecting cards has been slightly altered. Feedback greatly appreciated - Cards now wait until the camera has moved to view the character before they start executing - Wave attacks are displayed in a wave-like fashion, instead of instantly appearing everywhere at once - The "Wall" card now increases health of the spawned wall based on card enhancement
removedBuild Notes (0.2.0)Fixes - Cards that select a specific tile within a radius now display the range in the card pattern - The "Most friendly damage" and "Killed by friends" awards no longer count damage to oneself as friendly damage - The "Shockwave" card now deals a single instance of damage to the boss, instead of up to four - Nika no longer gets enhance stats on the end screen from her passive ability
addedNew and shiny - Protect the Beacon in a new level focused on defending a position from attacking robots! - View the game world from a new perspective with some experimental camera tilting. Feedback greatly appreciated!
addedChanges - Players now lose when a single player dies, instead of when all players have died. With the exception of the new beacon protect level - The round timer instantly ends if all players have played all of their cards (or have pressed the ready button) - The camera angle while selecting cards has been slightly altered. Feedback greatly appreciated - Cards now wait until the camera has moved to view the character before they start executing - Wave attacks are displayed in a wave-like fashion, instead of instantly appearing everywhere at once - The "Wall" card now increases health of the spawned wall based on card enhancement
removedFixes - Cards that select a specific tile within a radius now display the range in the card pattern - The "Most friendly damage" and "Killed by friends" awards no longer count damage to oneself as friendly damage - The "Shockwave" card now deals a single instance of damage to the boss, instead of up to four - Nika no longer gets enhance stats on the end screen from her passive ability
Happy May month to everyone. Robot fiends never rest and neither do we when it comes to sharing exciting build updates.
Build Notes (0.2.0)
New and shiny - Protect the Beacon in a new level focused on defending a position from attacking robots! - View the game world from a new perspective with some experimental camera tilting. Feedback greatly appreciated!
Changes - Players now lose when a single player dies, instead of when all players have died. With the exception of the new beacon protect level - The round timer instantly ends if all players have played all of their cards (or have pressed the ready button) - The camera angle while selecting cards has been slightly altered. Feedback greatly appreciated - Cards now wait until the camera has moved to view the character before they start executing - Wave attacks are displayed in a wave-like fashion, instead of instantly appearing everywhere at once - The "Wall" card now increases health of the spawned wall based on card enhancement
Fixes - Cards that select a specific tile within a radius now display the range in the card pattern - The "Most friendly damage" and "Killed by friends" awards no longer count damage to oneself as friendly damage - The "Shockwave" card now deals a single instance of damage to the boss, instead of up to four - Nika no longer gets enhance stats on the end screen from her passive ability