The Mix Gamedev Direct - Robot Lord Rising Trailer and Build status
Hello Robot Lords and welcome to those that have found us via The Mix Direct! If you missed our new trailer that was exclusively revealed as part of the Game Dev Direct event shared on Twitch, IGN, Gamespot and PCGamer
In this update2
Full notes
Full Robot Lord Rising update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Robot Lords and welcome to those that have found us via The Mix Direct!
What changed
1 fix2 additions3 changes1 removal
Events
Gameplay
Performance
Store
addedIf you missed our new trailer that was exclusively revealed as part of the Game Dev Direct event shared on Twitch, IGN, Gamespot and PCGamer then have no fear, for it is also here.
changedIf you want to find out what we've been up to apart from preparing for this awesome event, check out the latest build update below.
addedBuild Notes (0.1.7) 13th March 2020New and shiny - New text for all cards, and it's colorful and formatted too! - Fantastic new card art for everyone! (If you happen to be a card) - The world just got bigger. With islands and fishies!
changedBuild Notes (0.1.7) 13th March 2020Changes (cards) - Some cards have been renamed - Multiple performance optimizations when loading and displaying cards - Card visuals adjustments. Colors, fonts, placements and more - Collection screen grid placement adjusted. Screen now also shows additional card info (not finished)
removedBuild Notes (0.1.7) 13th March 2020Changes (visual) - Color grading adjustments of blocks - Animation tweaks to Toxic Bastard hit react and ventilate, as well as Minion walk - Shadow distance adjusted for better looking shadows - Removed lava lights and tweaked lava material - Adjusted Minion death explosion effect - Small adjustments to Dozer effects and animations
fixedBuild Notes (0.1.7) 13th March 2020Fixes - Fixed movement and cards being able to push large characters partially off ledges, and other push/pull inconsistencies - Fixed lava blocks sometimes missing particles and not dealing damage - Card particles/animated icons are now visible when playing cards again - Fixed card log icons sometimes animating incorrectly - Dozer's Magnetic Shunt effect no longer rotates incorrectly when played before a move card - Toxic Bastard death animation now creates particle effect at correct position - Fixed Dozer's Wall card not pushing characters correctly - Removed weird audio from the Ventilate effect - Audio is now paused when game is paused
Robot Lord Rising changes
addedIf you missed our new trailer that was exclusively revealed as part of the Game Dev Direct event shared on Twitch, IGN, Gamespot and PCGamer then have no fear, for it is also here.
changedIf you want to find out what we've been up to apart from preparing for this awesome event, check out the latest build update below.
addedNew and shiny - New text for all cards, and it's colorful and formatted too! - Fantastic new card art for everyone! (If you happen to be a card) - The world just got bigger. With islands and fishies!
changedChanges (cards) - Some cards have been renamed - Multiple performance optimizations when loading and displaying cards - Card visuals adjustments. Colors, fonts, placements and more - Collection screen grid placement adjusted. Screen now also shows additional card info (not finished)
removedChanges (visual) - Color grading adjustments of blocks - Animation tweaks to Toxic Bastard hit react and ventilate, as well as Minion walk - Shadow distance adjusted for better looking shadows - Removed lava lights and tweaked lava material - Adjusted Minion death explosion effect - Small adjustments to Dozer effects and animations
If you missed our new trailer that was exclusively revealed as part of the Game Dev Direct event shared on Twitch, IGN, Gamespot and PCGamer then have no fear, for it is also here.
If you want to find out what we've been up to apart from preparing for this awesome event, check out the latest build update below.
Build Notes (0.1.7) 13th March 2020
New and shiny - New text for all cards, and it's colorful and formatted too! - Fantastic new card art for everyone! (If you happen to be a card) - The world just got bigger. With islands and fishies!
Changes (cards) - Some cards have been renamed - Multiple performance optimizations when loading and displaying cards - Card visuals adjustments. Colors, fonts, placements and more - Collection screen grid placement adjusted. Screen now also shows additional card info (not finished)
Changes (visual) - Color grading adjustments of blocks - Animation tweaks to Toxic Bastard hit react and ventilate, as well as Minion walk - Shadow distance adjusted for better looking shadows - Removed lava lights and tweaked lava material - Adjusted Minion death explosion effect - Small adjustments to Dozer effects and animations
Fixes - Fixed movement and cards being able to push large characters partially off ledges, and other push/pull inconsistencies - Fixed lava blocks sometimes missing particles and not dealing damage - Card particles/animated icons are now visible when playing cards again - Fixed card log icons sometimes animating incorrectly - Dozer's Magnetic Shunt effect no longer rotates incorrectly when played before a move card - Toxic Bastard death animation now creates particle effect at correct position - Fixed Dozer's Wall card not pushing characters correctly - Removed weird audio from the Ventilate effect - Audio is now paused when game is paused
Follow us for more build updates, game-play reveals, artwork and special treats! Ha det sa bra!