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Steam News9 October 20241y ago

0.24.1 Patch

Hello there, We've just released a new patch for Robot Arena Survivors. We've been monitoring performance issues reported by a few players, especially during long runs in Endless mode.

Full notes

Full Robot Arena Survivors update

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Repeated intro

Hello there,

What changed

2 fixes1 addition11 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • Fixes
addedWe've just released a new patch for Robot Arena Survivors .
changedWe've been monitoring performance issues reported by a few players, especially during long runs in Endless mode. This particular patch has been days of development focused on resolving these issues, making the game far more enjoyable for everyone!
changedThe arena tower event reward Elemental Converter now gives +500% damage in a specific damage type, and -100% in all others (was +100%/-25%).
changedIncreased the damage given by all damage-related rewards on level-up.
changedThe passive health regeneration will now be paused for 2 seconds every time your HCU receives damage, preventing potential abuses and making it less overpowered.
changedReduced the amount of crates and other objects spawning after every wave by two.

Robot Arena Survivors changes

addedWe've just released a new patch for Robot Arena Survivors .
changedWe've been monitoring performance issues reported by a few players, especially during long runs in Endless mode. This particular patch has been days of development focused on resolving these issues, making the game far more enjoyable for everyone!
changedThe arena tower event reward Elemental Converter now gives +500% damage in a specific damage type, and -100% in all others (was +100%/-25%).
changedIncreased the damage given by all damage-related rewards on level-up.
changedThe passive health regeneration will now be paused for 2 seconds every time your HCU receives damage, preventing potential abuses and making it less overpowered.

We've just released a new patch for Robot Arena Survivors.

We've been monitoring performance issues reported by a few players, especially during long runs in Endless mode. This particular patch has been days of development focused on resolving these issues, making the game far more enjoyable for everyone!

Balancing:

  • The arena tower event reward Elemental Converter now gives +500% damage in a specific damage type, and -100% in all others (was +100%/-25%).

  • Increased the damage given by all damage-related rewards on level-up.

  • The passive health regeneration will now be paused for 2 seconds every time your HCU receives damage, preventing potential abuses and making it less overpowered.

  • Reduced the amount of crates and other objects spawning after every wave by two.

Performance improvements:

  • Improved the pooling of audiosources, making sure less of them are staying active if not in use.

  • Improved the way the VFXs are handled, making sure less of them are staying active if not currently emitting.

  • Reworked the visuals of the experience points to pick-up, they now look kinda cool while using way less polygons for the GPU to render.

  • Refactored all of the code events to dramatically reduce the generated garbage (less memory usage, faster CPU clean-up).

  • Reworked most of the VFXs to reduce their GPU usage, especially by reducing their polygons.

Bugs fixed:

  • Fixed (for good this time) an issue where sometimes, enemy robots could spawn out of the arena walls.

Happy robots dismantling!

Source

Steam News / 9 October 2024

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