Full notes
Full Robosynthesis update
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Repeated intro
Hey everyone! We're releasing the first patch to Robosynthesis to address a bunch of issues. Huge thank you to everyone who has provided feedback so far.
What changed
- UI and audio
- Gameplay
- Events
- Balance
- Fixes
- Performance
New Features
Added a UI element that shows the amount of remaining Data Logs in the zone you're in, if that zone has been completed and has uncollected Data Logs.
Added an FOV slider to Settings > Graphics.
Adjustments
Reworked the first hallway in Zone 01 to include a TV diagram, better explaining the energy meter on the player model.
Adjusted maximum camera height to be able to look closer at the ground.
It's now possible to walk and shoot at Blip Blocks while walking across them, without having to jump between.
Shooting Blip Blocks again while filled will now re-energize them and reset their decay timer.
Increased critical "Energy Low" popup threshold from 15% -> 20%.
Increased surface area of the Pillbot moving platforms in the last challenge room of Zone 01.
Increased movement speed of some descending grate walls.
Added more Energy Balls to the first water area in Zone 02.
Changed ambient particles on UV light shafts to have a unique design for colorblind accessibility.
Added a subtle FOV shift effect to the Energy Gun lock-on.
This was actually in the code already, but was broken at some point before launch.
Fixes
Fixed Cybermoths sometimes clipping through a certain vertically moving platform in Zone 03.
Fixed Energy Balls falling off of moving platforms immediately on level load.
Known Issue - Stuttering
While first playing the game, you may experience occasional short freezes as the game compiles shaders for the first time. From what we've observed, these hitches occur roughly 3 to 5 times across a whole first playthrough.
We will try to investigate remedies to this, but it may take a while. In the meantime, we hope you understand.
That's all!
We hope you enjoy these updates. Don't forget to leave a review, and we can keep making the game even better.
Adrian from Cocoteam
Source
Changelog.gg summarizes and formats this update. How we read updates.
