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Steam News1 June 201610y ago

V 1.1.0

Everything just got a little bit better; a bit of distance from the game helped highlight those few details that could be improved, and so they have been!

Full notes

Full Robo's World: The Zarnok Fortress update

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What changed

1 fix3 additions2 changes0 removals
  • Gameplay
  • UI and audio
addedEverything just got a little bit better; a bit of distance from the game helped highlight those few details that could be improved, and so they have been! The Fortress awaits, not radically different, but more accessible now to new players and those who've been with us since the beginning.
addedNew Settings Menu: Added the option to enable / disable Camera Shake and Hit Counters! Plus, all 3 options menus have been linked together into one efficient Settings Menu.
changedImproved efficiency of lower GFX levels . If you've encountered any issues running the game on older computers, this will help keep frame-rates consistent.
changedDigital Environment Guardian Update : The Guardian in the Digital Environment now behaves very differently! It can pass through walls at will as it savagely hunts the player down. This also greatly improves the efficiency of the Digital Environment as a whole, and should result in improved frame-rates on older machines.
addedFortress Repair Adjustment : Sabotaged Zones only repair at a rate of 1 percent per room transition regardless of difficulty, dying now has the added penalty of restoring 1 percent to every sabotaged zone per level of difficulty. As a result, there is less of a penalty for simply traversing the Fortress but a much greater penalty for death, encouraging more tactical play on difficulty levels above Beginner.
fixedBug Fixes : Fixed a glitch involving the Airlock in B3, the Challenge Level not loading properly, and Totems not making a sound when punched.

Robo's World: The Zarnok Fortress changes

addedEverything just got a little bit better; a bit of distance from the game helped highlight those few details that could be improved, and so they have been! The Fortress awaits, not radically different, but more accessible now to new players and those who've been with us since the beginning.
addedNew Settings Menu: Added the option to enable / disable Camera Shake and Hit Counters! Plus, all 3 options menus have been linked together into one efficient Settings Menu.
changedImproved efficiency of lower GFX levels . If you've encountered any issues running the game on older computers, this will help keep frame-rates consistent.
changedDigital Environment Guardian Update : The Guardian in the Digital Environment now behaves very differently! It can pass through walls at will as it savagely hunts the player down. This also greatly improves the efficiency of the Digital Environment as a whole, and should result in improved frame-rates on older machines.
addedFortress Repair Adjustment : Sabotaged Zones only repair at a rate of 1 percent per room transition regardless of difficulty, dying now has the added penalty of restoring 1 percent to every sabotaged zone per level of difficulty. As a result, there is less of a penalty for simply traversing the Fortress but a much greater penalty for death, encouraging more tactical play on difficulty levels above Beginner.

Everything just got a little bit better; a bit of distance from the game helped highlight those few details that could be improved, and so they have been! The Fortress awaits, not radically different, but more accessible now to new players and those who've been with us since the beginning.

  • New Settings MenuAdded the option to enable / disable Camera Shake and Hit Counters! Plus, all 3 options menus have been linked together into one efficient Settings Menu.
  • Improved efficiency of lower GFX levels. If you've encountered any issues running the game on older computers, this will help keep frame-rates consistent.

  • Digital Environment Guardian UpdateThe Guardian in the Digital Environment now behaves very differently! It can pass through walls at will as it savagely hunts the player down. This also greatly improves the efficiency of the Digital Environment as a whole, and should result in improved frame-rates on older machines.
  • Fortress Repair AdjustmentSabotaged Zones only repair at a rate of 1 percent per room transition regardless of difficulty, dying now has the added penalty of restoring 1 percent to every sabotaged zone per level of difficulty. As a result, there is less of a penalty for simply traversing the Fortress but a much greater penalty for death, encouraging more tactical play on difficulty levels above Beginner.
  • Level Adjustments: Tweaks for level 1 and 2 of the Incursion Zone based on player feedback.

  • Bug FixesFixed a glitch involving the Airlock in B3, the Challenge Level not loading properly, and Totems not making a sound when punched.
  • Mapping Update: All unexplored levels now show up as faded versions of the room name instead of "?" making it easier to find your way around the Fortress.

  • More Leaderboards: The game now features Leaderboards not only for each mode, but for each possible difficulty of each mode for a total of 10 ranked lists.

Source

Steam News / 1 June 2016

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