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Steam News27 November 20241y ago

Roboquest - Endless Patch-Notes (v1.5)

Here's the changelist for the Endless Update. View the release announcement here: https://store.steampowered.com/news/app/692890/view/4444585538764144673 Patch Notes v1.

Full notes

Full Roboquest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions8 changes0 removals
  • Store
  • Gameplay
  • UI and audio
  • Balance
  • Performance
changedView the release announcement here: https://store.steampowered.com/news/app/692890/view/4444585538764144673
addedEndless ModeAdded a new machine at the basecamp to access the Endless Mode • It is unlocked by crafting it for 120 Wrenches or completing Guardian 1 difficulty mode • Added shorter, enemy-packed versions of the regular levels to the Endless Mode • Updated the starting location for all levels if they are elected to be the first level of your Endless Run • Added a new 'corrupted Canyon' level to the Endless Mode • Added the 'Singularity & Glitch' system to the Endless Mode • Each level adds either a Singularity or a Glitch, either granting bonuses to enemies or changing other aspects of the game affecting your character • Modified the player's character progression system for the Endless Mode • Added a lighting swapping system to the levels in the Endless Mode • Added Duo-Boss system to the Endless Mode • 5 new Achievements added specific to the Endless Mode
addedGeneralAdded 'Save & Quit' feature • Reduced the cost of adding 'Perfume' at Willy Wonder from 4 Powercells to 3
addedEnemyAdded a new Goliath enemy coming into two different versions: Goliath Driller & Goliath Digger • Updated a few portrait images that were not properly updated for some enemies in the Museum • 'Haven City' now features 1 goliath of each type
changedTorpedo RiflePrimary Fire • Damage increased from 20.0 to 22.0 • Impact force increased from 19.0 to 20.0
changedPatatorPrimary Fire • Damage increased from 68.0 to 70.0
Primary Fire • Damage20.022.0Primary Fire • Damage increased, buff0 • Impact force19.020.00 • Impact force increased, buffPrimary Fire • Damage68.070.0Primary Fire • Damage increased, buffPrimary Fire • Explosion radius2.2m2.3mPrimary Fire • Explosion radius increased, buff

Here's the changelist for the Endless Update.

View the release announcement here: https://store.steampowered.com/news/app/692890/view/4444585538764144673

Patch Notes v1.5

Endless Mode

  • Added a new machine at the basecamp to access the Endless Mode • It is unlocked by crafting it for 120 Wrenches or completing Guardian 1 difficulty mode • Added shorter, enemy-packed versions of the regular levels to the Endless Mode • Updated the starting location for all levels if they are elected to be the first level of your Endless Run • Added a new 'corrupted Canyon' level to the Endless Mode • Added the 'Singularity & Glitch' system to the Endless Mode • Each level adds either a Singularity or a Glitch, either granting bonuses to enemies or changing other aspects of the game affecting your character • Modified the player's character progression system for the Endless Mode • Added a lighting swapping system to the levels in the Endless Mode • Added Duo-Boss system to the Endless Mode • 5 new Achievements added specific to the Endless Mode

General

  • Added 'Save & Quit' feature • Reduced the cost of adding 'Perfume' at Willy Wonder from 4 Powercells to 3

Enemy

  • Added a new Goliath enemy coming into two different versionsGoliath Driller & Goliath Digger • Updated a few portrait images that were not properly updated for some enemies in the Museum • 'Haven City' now features 1 goliath of each type

Balance Changes

Weapons

Torpedo Rifle

Primary Fire • Damage increased from 20.0 to 22.0 • Impact force increased from 19.0 to 20.0

Patator

Primary Fire • Damage increased from 68.0 to 70.0

Buffalo Cannon

Primary Fire • Explosion radius increased from 2.2m to 2.3m

Elephant Gun

  • Added 'Havoc' as default affix

Classes

Ranger - Awareness (Passive)

  • Critical Damage bonus from each point reduced from 2% to 1.5%

Elementalist - Mantra (Passive)

  • Bonus elemental damage increased from 15% to 20%

Elementalist / Recon - Overpower (Perk Upgrade)

  • Fixed an issue were the 15% bonus were added to the 15% damage bonus of the base perk (leading to a whooping 2.25% damage increase in total) - it now adds 15% damage to the total damage of the secondary ability

Elementalist - Power Infusion (Perk)

  • Fixed an issue were the 15% bonus were added to the 15% damage bonus of the base passive ability bonus damage (leading to another whooping 2.25% damage increase in total) - it now adds 15% damage to the total damage bonus of the passive ability

Elementalist - Dynamic Mantra (Perk)

  • Increased bonus damage from 10% to 15%

Items

Ball and Chains

  • Now considered a corrupted item • Grappling Hook damage increased from 350% to 450% • Now increases Grappling Hook cooldown by 3s

Bug Fixes

  • In 'Bomb' levels, you will no longer be sent to the defeat screen as the client player when the host player actually managed to defuse the bomb on time • Fixed issues with perk HUD animations still playing while the game was paused leading to them being out-of-sync with in-game cooldown • Fixed issues with special effects not being properly displayed or displayed with wrong rotations for the Drones • As well as numerous undocumented fixes for random crashes

View the release announcement here: https://store.steampowered.com/news/app/692890/view/4444585538764144673

Source

Steam News / 27 November 2024

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