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Steam News12 November 20241y ago

Roboquest - That Which Has No End

Hello Guardians! Today we're back with a (short) devblog to talk about the elephant in the room. The "Endless" thingy.

In this update4

Full notes

Full Roboquest update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Guardians!

What changed

0 fixes1 addition4 changes0 removals
  • Gameplay
  • Maps
  • Events
  • Store
addedThe Endless UpdateLike many of you have guessed, the "Endless Update" is about adding an Endless Mode to the game.
changedTo Loop or not to LoopThe repetitiveness of seeing the same stages in the same order over and over would quickly become boring
changedThen What?Starting an Endless Run works exactly like the regular ones: you choose a difficulty, a class and interact with the Endless Portal to start the run.
changedThen What?Those levels are shorts and enemy-packed, some have battle and challenge rooms while others don't.
changedThen What?We will be back shortly to talk more about what we have in store for the Endless Update.

Roboquest changes

addedLike many of you have guessed, the "Endless Update" is about adding an Endless Mode to the game.
changedThe repetitiveness of seeing the same stages in the same order over and over would quickly become boring
changedStarting an Endless Run works exactly like the regular ones: you choose a difficulty, a class and interact with the Endless Portal to start the run.
changedThose levels are shorts and enemy-packed, some have battle and challenge rooms while others don't.
changedWe will be back shortly to talk more about what we have in store for the Endless Update.

Today we're back with a (short) devblog to talk about the elephant in the room. The "Endless" thingy.

Let's hero cape right down :)

The Endless Update

Like many of you have guessed, the "Endless Update" is about adding an Endless Mode to the game.

But there are many ways to implement such a system, so which direction did we go?

To Loop or not to Loop

The first major question we had to answer was "would the endless mode be based on playing another run while keeping all your perks from the previous one?". Basically "looping" through the game.

And the simple answer we came up with was "no".

Looping wasn't the best choice for the experience (in our opinion), a few examples of what bothered us:

  • After your first run, there would not be much more to give you without breaking the power ceiling in either way (you or the enemies)

  • The base path of the levels of the game and the quest (and other interactable) within are tailored to be encountered once per run, it doesn't make much sense to cross them several times in a row

  • The repetitiveness of seeing the same stages in the same order over and over would quickly become boring

That means we needed to come up with something different than just looping through the base game.

Then What?

It was weird to start by telling you what the Endless Mode isn't instead of telling you what it is, so let's correct this.

So… the Endless Mode is an alternate game mode, separate from the regular runs.

You unlock it after beating the final Boss for the first time (in Guardian 1 or above) or by crafting it directly with Wrenches at the Basecamp.

Starting an Endless Run works exactly like the regular ones: you choose a difficulty, a class and interact with the Endless Portal to start the run.

Then, you play through a endless series of levels, with some unique twists on them.

Those levels are shorts and enemy-packed, some have battle and challenge rooms while others don't.

Note that you can't complete quests or progress the story in this mode.

And that's it for this devblog.

We will be back shortly to talk more about what we have in store for the Endless Update.

Stay tuned!

In the meantime, happy robot smashing time.

The Endless Update lands end of November.

Source

Steam News / 12 November 2024

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