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Steam News8 May 20233y ago

Release: New reputation system is out!

Hello everyone! 👋 I am excited to announce that our big update has finally been released on Steam! We have made many changes and improvements based on your feedback, as well as added some cool new features.

In this update5

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Full Roboplant update

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Repeated intro

Hello everyone! 👋

What changed

0 fixes7 additions3 changes0 removals
  • Gameplay
  • Events
  • Store
  • Balance
  • Server
addedI am excited to announce that our big update has finally been released on Steam! We have made many changes and improvements based on your feedback, as well as added some cool new features.
addedNew reputation systemFirst and foremost, we have completely overhauled the contract and reputation system. The new system is more clear, smooth, and fun. After completing a new contract, you will earn a reputation point. Once you reach a certain interstellar popularity level, partners will begin asking you to join them. Your choice of partner will affect gameplay from that point forward, as each partner offers unique rewards the more you complete contracts for them.
addedNew reputation systemTo give you an additional way to increase your reputation, we have added the ability to unlock office desks and start doing sales events or marketing campaigns to speed up your reputation growth. It won't be cheap, but it will help you move faster.
addedNew reputation systemAs rewards you will get new plants, new producers, and some cool unique decorations. Unfortunately, we were not able to add the unique skins provided by your partners in time for this update, but they will be added soon!
addedWorkers AI experience systemAnother highly requested feature is the Worker AI experience system. Over time, the workers' AI will improve, giving you a chance to let them grow and become better at their job without the necessity to fire them and hire new workers. Additionally, since every AI is unique, once they upgrade, you will also be able to choose an enchanter that will give out a special boost to that worker.
changedCustom difficultyWe wanted to give you more control over how you play Roboplant, so we added custom difficulties. You will now be able to choose additional settings to increase or decrease the difficulty of each game. This will allow you to tailor the gameplay experience to your preferences.

Roboplant changes

addedI am excited to announce that our big update has finally been released on Steam! We have made many changes and improvements based on your feedback, as well as added some cool new features.
addedFirst and foremost, we have completely overhauled the contract and reputation system. The new system is more clear, smooth, and fun. After completing a new contract, you will earn a reputation point. Once you reach a certain interstellar popularity level, partners will begin asking you to join them. Your choice of partner will affect gameplay from that point forward, as each partner offers unique rewards the more you complete contracts for them.
addedTo give you an additional way to increase your reputation, we have added the ability to unlock office desks and start doing sales events or marketing campaigns to speed up your reputation growth. It won't be cheap, but it will help you move faster.
addedAs rewards you will get new plants, new producers, and some cool unique decorations. Unfortunately, we were not able to add the unique skins provided by your partners in time for this update, but they will be added soon!
addedAnother highly requested feature is the Worker AI experience system. Over time, the workers' AI will improve, giving you a chance to let them grow and become better at their job without the necessity to fire them and hire new workers. Additionally, since every AI is unique, once they upgrade, you will also be able to choose an enchanter that will give out a special boost to that worker.

I am excited to announce that our big update has finally been released on Steam! We have made many changes and improvements based on your feedback, as well as added some cool new features.

Let's dive into the details!

New reputation system

First and foremost, we have completely overhauled the contract and reputation system. The new system is more clear, smooth, and fun. After completing a new contract, you will earn a reputation point. Once you reach a certain interstellar popularity level, partners will begin asking you to join them. Your choice of partner will affect gameplay from that point forward, as each partner offers unique rewards the more you complete contracts for them.

To give you an additional way to increase your reputation, we have added the ability to unlock office desks and start doing sales events or marketing campaigns to speed up your reputation growth. It won't be cheap, but it will help you move faster.

As rewards you will get new plants, new producers, and some cool unique decorations. Unfortunately, we were not able to add the unique skins provided by your partners in time for this update, but they will be added soon!

Workers AI experience system

Another highly requested feature is the Worker AI experience system. Over time, the workers' AI will improve, giving you a chance to let them grow and become better at their job without the necessity to fire them and hire new workers. Additionally, since every AI is unique, once they upgrade, you will also be able to choose an enchanter that will give out a special boost to that worker.

Custom difficulty

We wanted to give you more control over how you play Roboplant, so we added custom difficulties. You will now be able to choose additional settings to increase or decrease the difficulty of each game. This will allow you to tailor the gameplay experience to your preferences.

Price fluctuations

We also added a price fluctuations feature. Products' prices will be affected on the market, meaning that the more you sell, the less it will be worth, and the same works in the opposite direction. This means that you will need to diversify your production if you want to maximize profits.

Storage filters

Another cool new feature is the storage filters. When you place a storage in a room, you may want to filter what it can store so that you can maximize the efficiency of each room, reducing the amount of walking your workers have to do. You will be able to do that and also choose an amount that should be kept in the storage at all times. Every time the ship passes by and every hour, your workers will try to distribute the resources from the station storage.

We have made several other minor improvements and fixes but we won’t bother you with those here. For now, this is all, and we will update you soon with what will come next.

What do you guys think? If you have any suggestions or questions, you can hit us up on: Rebelpug discord server: Join Discord Link Steam forum: Write to us here Rebelpug external forum: Write to us here

Oh, and if you want to stay up-to-date with all the cool features we're working on, sign up for our newsletter here ! We won't spam you; we'll be like ninja pugs!

Until next time! Happy gardening! 🌱🎉

Source

Steam News / 8 May 2023

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