HomeGamesUpdatesPricingMethodology
Steam News25 September 20205y ago

RoboPhobik is finally live!!!

After almost five years of hard work, RoboPhobik is finally released! A couple of things: - Since the concept of the game is a little weird ("a shooter where if I stand still no one will shoot at me???

Full notes

Full RoboPhobik update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Store
  • UI and audio
changedSince the concept of the game is a little weird ("a shooter where if I stand still no one will shoot at me???", "looks like a turn-based strategy game!" (IT'S NOT!), etc...), and I don't want anyone to do a wrong purchase, I encourage you to get the demo first, play with it, and then buy the game only if you like it! Please note that the demo shows roughly a 10-15% of the full game, and you can play only with one character, but it should give a good idea of the full product. Plus, If you'll buy the full game, you'll keep your savegame and continue from where you left (unfortunately you'll have to beat again the first boss - sorry for that!)
changedRoboPhobik is essentially a one-man-band product: except from the cover (made by the great DCWJ), and some help with the QA and beta testing, I've done everything by myself. Story, code, game design, level design, graphic, sound effects, music: I've tried to keep everything as polished as possible, but there will be some "rough edges" here and there - please bear with me! In any case, if you find typos (I'm not a native english speaker) or if you should experience some show-stopping bugs, please feel free to write in pinned threads in the Community Hub, I'll do my best to fix stuff ASAP (at least the most critical problems!)

RoboPhobik changes

changedSince the concept of the game is a little weird ("a shooter where if I stand still no one will shoot at me???", "looks like a turn-based strategy game!" (IT'S NOT!), etc...), and I don't want anyone to do a wrong purchase, I encourage you to get the demo first, play with it, and then buy the game only if you like it! Please note that the demo shows roughly a 10-15% of the full game, and you can play only with one character, but it should give a good idea of the full product. Plus, If you'll buy the full game, you'll keep your savegame and continue from where you left (unfortunately you'll have to beat again the first boss - sorry for that!)
changedRoboPhobik is essentially a one-man-band product: except from the cover (made by the great DCWJ), and some help with the QA and beta testing, I've done everything by myself. Story, code, game design, level design, graphic, sound effects, music: I've tried to keep everything as polished as possible, but there will be some "rough edges" here and there - please bear with me! In any case, if you find typos (I'm not a native english speaker) or if you should experience some show-stopping bugs, please feel free to write in pinned threads in the Community Hub, I'll do my best to fix stuff ASAP (at least the most critical problems!)

After almost five years of hard work, RoboPhobik is finally released!

A couple of things:

- Since the concept of the game is a little weird ("a shooter where if I stand still no one will shoot at me???", "looks like a turn-based strategy game!" (IT'S NOT!), etc...), and I don't want anyone to do a wrong purchase, I encourage you to get the demo first, play with it, and then buy the game only if you like it! Please note that the demo shows roughly a 10-15% of the full game, and you can play only with one character, but it should give a good idea of the full product. Plus, If you'll buy the full game, you'll keep your savegame and continue from where you left (unfortunately you'll have to beat again the first boss - sorry for that!)

- RoboPhobik is essentially a one-man-band product: except from the cover (made by the great DCWJ), and some help with the QA and beta testing, I've done everything by myself. Story, code, game design, level design, graphic, sound effects, music: I've tried to keep everything as polished as possible, but there will be some "rough edges" here and there - please bear with me! In any case, if you find typos (I'm not a native english speaker) or if you should experience some show-stopping bugs, please feel free to write in pinned threads in the Community Hub, I'll do my best to fix stuff ASAP (at least the most critical problems!)

Source

Steam News / 25 September 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.