Full notes
Full RoboLeague update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Security
- Performance
- Gameplay
- Server
RoboLeague changes
Below are the changes for V1.0.4.6:
BUGS:
Fixed mesh collider functionality for center field
Fixed issue where players remained on a team after switching to spectator
Fixed XP message localization errors
Fixed "Hyperspeed" exploit caused by dashing and sliding simultaneously
Fixed sprint setting visibility
Fixed save data count failing to increment
Fixed mobile chat access while spectating
Fixed spectator leaderboard visibility
Fixed joystick "flicking" bug after spamming input
Increased performance by 2x (Note: Disable Post-Processing for best results)
Fixed Host Start Button appearing when out of bounds
ADDITIONS
Updated "MY LOVE FOR YOU" music track
Implemented Client-Side Prediction
- Replaced Server-Side ArbitrationChanged from "First Come First Serve" >>> Summation of Forces (Improved fairness for high-ping users)
Added toggleable Analog Movement
Added Spectator Chat support
Added a new map
Added Backend Authentication: Seamless 0-click sign-in for Steam and Google Play
Added Global All-Time Leaderboard
Added Team Chat for mobile users
- Improved UISide buttons now automatically close when opening a new menu
General performance optimizations
ABILITIES
Volley Shot Multiplier >>> 1.15x
Bicycle Kick Duration: 0.5s >>> 0.75s
Bicycle Kick Radius: 5m >>> 6m
Trap CD 3s >>> 5s
Kick CD 45s >>> 60s
Speedster CD 30s >>> 35s
Source
Changelog.gg summarizes and formats this update. How we read updates.
