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Steam News11 August 20232y ago

An Update Regarding Updates

Happy Friday, RoboEngineers! Last time, we announced the inclusion of springs in RoboCo! This week we’re talking about our updated release schedule, which we’ve affectionately called “An Update Regarding Updates”.

Full notes

Full RoboCo update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Store
changedLast time , we announced the inclusion of springs in RoboCo! This week we’re talking about our updated release schedule, which we’ve affectionately called “An Update Regarding Updates”.
addedA CuTe Update Will Be Available SoonAs of today, we plan on releasing our next update sometime between October 3rd and November 3rd, 2023. Called RoboCo Copper, this update will include 2 new mini-challenges for onboarding, plus additional improvements. Players won't know exactly which features fall into an update until the week before the update is released, but those that enjoy theorizing may want to keep a close eye on what is currently in the In Progress category of our RoboCo Feature Roadmap as we get closer to the date.😉
changedA CuTe Update Will Be Available SoonWhy call it RoboCo Copper? This new way of naming releases provides a number of benefits. For one, we can now share a firm date range for releases far in advance - by basing our releases on goals rather than specific features, we can hit our release dates even if some planned features unexpectedly fall behind due simply to the unpredictable nature of game development and our scrappy team size. The new release model also broadens the possibilities of our updates in terms of flexibly reacting to and incorporating user feedback. A further benefit is that our resources will now be more easily optimized across our multiple initiatives (most significantly, continued development towards 1.0 of the PC desktop version and an expansive new VR mode.) Going forward, our releases will have thematic names like RoboCo Iron, RoboCo Aluminum, and so forth, similar to the naming conventions for Android OS releases.
addedRoboCo Copper is Just the BeginningRoboCo Copper is the first of what we hope to be several updates. We anticipate these updates to occur once every two to four months. While we understand that some players would like updates to happen more frequently, keep in mind that our small development team is hard at work developing BOTH RoboCo VR and RoboCo 1.0 on Steam. We believe this cadence is our best way to optimize our resources to make both titles the best versions of themselves they can be while still delivering awesome content like new challenges, parts, and features to current players.
changedRoboCo Copper is Just the BeginningKeep in mind that you can also make your voice heard by voting for your favorite features on our RoboCo Feature Roadmap and/or leaving suggestions in our #suggestions channel in the Official RoboCo Discord too! While we can’t promise every feature suggested or voted on will get included in the next update, we will do our best to make sure the ones with the most votes are prioritized and are more likely to be included if we have the bandwidth.
addedRoboCo Copper is Just the BeginningFor the latest news on RoboCo, follow us on Twitter , YouTube , Facebook , Instagram , and TikTok ! You can also connect with other community members and us by joining our official Discord and Reddit ! Available now for purchase on Steam Early Access!

Happy Friday, RoboEngineers!

Last time, we announced the inclusion of springs in RoboCo! This week we’re talking about our updated release schedule, which we’ve affectionately called “An Update Regarding Updates”.

A CuTe Update Will Be Available Soon

As of today, we plan on releasing our next update sometime between October 3rd and November 3rd, 2023. Called RoboCo Copper, this update will include 2 new mini-challenges for onboarding, plus additional improvements. Players won't know exactly which features fall into an update until the week before the update is released, but those that enjoy theorizing may want to keep a close eye on what is currently in the In Progress category of our RoboCo Feature Roadmap as we get closer to the date.😉

Why call it RoboCo Copper? This new way of naming releases provides a number of benefits. For one, we can now share a firm date range for releases far in advance - by basing our releases on goals rather than specific features, we can hit our release dates even if some planned features unexpectedly fall behind due simply to the unpredictable nature of game development and our scrappy team size. The new release model also broadens the possibilities of our updates in terms of flexibly reacting to and incorporating user feedback. A further benefit is that our resources will now be more easily optimized across our multiple initiatives (most significantly, continued development towards 1.0 of the PC desktop version and an expansive new VR mode.) Going forward, our releases will have thematic names like RoboCo Iron, RoboCo Aluminum, and so forth, similar to the naming conventions for Android OS releases.

RoboCo Copper is Just the Beginning

RoboCo Copper is the first of what we hope to be several updates. We anticipate these updates to occur once every two to four months. While we understand that some players would like updates to happen more frequently, keep in mind that our small development team is hard at work developing BOTH RoboCo VR and RoboCo 1.0 on Steam. We believe this cadence is our best way to optimize our resources to make both titles the best versions of themselves they can be while still delivering awesome content like new challenges, parts, and features to current players.

Keep in mind that you can also make your voice heard by voting for your favorite features on our RoboCo Feature Roadmap and/or leaving suggestions in our #suggestions channel in the Official RoboCo Discord too! While we can’t promise every feature suggested or voted on will get included in the next update, we will do our best to make sure the ones with the most votes are prioritized and are more likely to be included if we have the bandwidth.

And that’s it for this week’s devblog! We hope you’re as excited about the future of RoboCo as we are. Next week, an exclusive behind-the-scenes look at what’s been going on with RoboCo VR! 🎉🤖🎉

For the latest news on RoboCo, follow us on Twitter, YouTube, Facebook, Instagram, and TikTok! You can also connect with other community members and us by joining our official Discord and Reddit! Available now for purchase on Steam Early Access!

Source

Steam News / 11 August 2023

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