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Steam News23 March 20263mo ago

3.1

Steam post image ★ NEW Network Mode! (Beta) ● When enabled, '1P VS 2P' Mode becomes a network battle. As a beta development, the network performance level will be gauged to make improvements.

Full notes

Full ROBO OH update

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What changed

1 fix1 addition1 change0 removals
  • Compatibility
  • Performance
  • Fixes
added★ NEW Network Mode! (Beta)
changed● When enabled, '1P VS 2P' Mode becomes a network battle. As a beta development, the network performance level will be gauged to make improvements. The release version is planned as a free update for ROBO OH 1) Enable Network Mode. Press ESC to access Program Menu, and change 2P MODE from 'LOCAL' to '(BETA) NETWORK'. When playing the game, go to BATTLE → 1P VS 2P Steam post image 2) Type 'Player Nickname', choose 'Player Setting', and 'Connect'. The '1P HOST' player can create a match and adjust settings, while '2P' player can select the desired match from a host Steam post image 3) '1P HOST' choose the match settings, and both players choose 'READY' to begin the battle. If 'Shortcut Bar' has been previously enabled from the Program Menu, the left top corner will become an indicator of network quality and data ※ Regarding 'Input Delay', if the framerate is low due to far distance or other reasons, you can increase 'Input Delay' to improve the framerate as much as possible Steam post imageThis is a development that is currently served from Osaka, Japan. Diminishing network speed may be experienced by regions outside Japan until an additional server can be placed. As a beta development, the network performance level will be gauged to make improvements. As usual, feedbacks and reports are appreciated ! Please note the development status: (!) Currently, the total elimination of desync is in development. If desync occurs, a red message displays at the center bottom. However, the battle is allowed to continue even in this case, until a peer finishes the battle. A new battle will start in sync again (!) The server load and performance is being gauged in regards to multiple peers (!) There may be a bug or unexpected issue The future goals are to increase the network speed, place an additional server, and improve the mechanism
fixed● Fixed bug where RAREOHHH could not enter the standing state while linking the crouching Light Attack to standing Light Attack

ROBO OH changes

added★ NEW Network Mode! (Beta)
changed● When enabled, '1P VS 2P' Mode becomes a network battle. As a beta development, the network performance level will be gauged to make improvements. The release version is planned as a free update for ROBO OH 1) Enable Network Mode. Press ESC to access Program Menu, and change 2P MODE from 'LOCAL' to '(BETA) NETWORK'. When playing the game, go to BATTLE → 1P VS 2P Steam post image 2) Type 'Player Nickname', choose 'Player Setting', and 'Connect'. The '1P HOST' player can create a match and adjust settings, while '2P' player can select the desired match from a host Steam post image 3) '1P HOST' choose the match settings, and both players choose 'READY' to begin the battle. If 'Shortcut Bar' has been previously enabled from the Program Menu, the left top corner will become an indicator of network quality and data ※ Regarding 'Input Delay', if the framerate is low due to far distance or other reasons, you can increase 'Input Delay' to improve the framerate as much as possible Steam post imageThis is a development that is currently served from Osaka, Japan. Diminishing network speed may be experienced by regions outside Japan until an additional server can be placed. As a beta development, the network performance level will be gauged to make improvements. As usual, feedbacks and reports are appreciated ! Please note the development status: (!) Currently, the total elimination of desync is in development. If desync occurs, a red message displays at the center bottom. However, the battle is allowed to continue even in this case, until a peer finishes the battle. A new battle will start in sync again (!) The server load and performance is being gauged in regards to multiple peers (!) There may be a bug or unexpected issue The future goals are to increase the network speed, place an additional server, and improve the mechanism
fixed● Fixed bug where RAREOHHH could not enter the standing state while linking the crouching Light Attack to standing Light Attack

Steam post image

★ NEW Network Mode! (Beta)

● When enabled, '1P VS 2P' Mode becomes a network battle. As a beta development, the network performance level will be gauged to make improvements. The release version is planned as a free update for ROBO OH 1) Enable Network Mode. Press ESC to access Program Menu, and change 2P MODE from 'LOCAL' to '(BETA) NETWORK'. When playing the game, go to BATTLE → 1P VS 2P Steam post image 2) Type 'Player Nickname', choose 'Player Setting', and 'Connect'. The '1P HOST' player can create a match and adjust settings, while '2P' player can select the desired match from a host Steam post image 3)'1P HOST' choose the match settings, and both players choose 'READY' to begin the battle. If 'Shortcut Bar' has been previously enabled from the Program Menu, the left top corner will become an indicator of network quality and data ※ Regarding 'Input Delay', if the framerate is low due to far distance or other reasons, you can increase 'Input Delay' to improve the framerate as much as possible Steam post imageThis is a development that is currently served from Osaka, Japan. Diminishing network speed may be experienced by regions outside Japan until an additional server can be placed. As a beta development, the network performance level will be gauged to make improvements. As usual, feedbacks and reports are appreciated ! Please note the development status: (!) Currently, the total elimination of desync is in development. If desync occurs, a red message displays at the center bottom. However, the battle is allowed to continue even in this case, until a peer finishes the battle. A new battle will start in sync again (!) The server load and performance is being gauged in regards to multiple peers (!) There may be a bug or unexpected issue The future goals are to increase the network speed, place an additional server, and improve the mechanism

Bug Fix

● Fixed bug where RAREOHHH could not enter the standing state while linking the crouching Light Attack to standing Light Attack

Source

Steam News / 23 March 2026

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