Full notes
Full Robo update
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What changed
- Events
- UI and audio
- Performance
Robo changes
One interesting thing we noticed during a recent indie game event is how quickly people form an opinion about a game before actually playing it.
They watch the presentation. They look at the screen. They listen to the idea. And if the game does not instantly explain itself from the outside, it can be easy to think: “I already understand what this is.”
But Robo is one of those games that changes when you actually pick up a controller.
At first, the controls may feel strange. One button moves one robot part. Another button controls another part. Your robot is not a normal character with a normal control scheme – it is something you build yourself, piece by piece.
And then the moment comes when it clicks.
Players start experimenting. They understand why the robot behaves the way it does. They discover how different parts change movement, attacks, and tactics. They try to make a plan – and then another player crashes into them, blocks them, pushes them, or ruins everything in the best possible way.
That is where Robo really lives: not in the explanation, but in the moment when players start laughing, reacting, competing, and discovering their own weird machine.
Robo will be discounted during the Steam Summer Sale, so this is a good time to try it.
Source
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