Full notes
Full Roadclub: League Racing update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello racers! The past 10 days since release we've neither been lazy nor rolled in cash, we have kept busy studying all content produced around the game to find things we can fix to improve the game.
What changed
- Gameplay
- Performance
- UI and audio
Roadclub: League Racing changes
New and improved!
Added "Unfair" difficulty where AI cars get increased grip and have no hampering logic applied at all compared to the player.
Rewrote cloud layer to be more optimized and produce more and smaller clouds.
Optimized particle effects. This should lighten cpu load a bit which seems to be the source of the most common performance issues.
Removed oil hidden oilslick on Treetop Raceway
Patched hole in the fence on Woodland Loop
Game now saves before a league race in case something happens to minimize progress loss
Minor UI polish
As always, post feedback in discussions or join our discord and post there. We want to hear everything you think about the game and the update, big or small, crash or annoyance! /Benny
Source
Changelog.gg summarizes and formats this update. How we read updates.
