Full notes
Full Roadclub: League Racing update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello racers! This is it. This will be the launch version of Roadclub. I can't believe its finally time to exit early access and launch the game into the wild as a released title! Roadclub will be launched January 8th 2019 - exactly 2 years since the early access launch. We thought it would be a fitting date :) There's tons more we would have liked to do but we think 2 years in early access is more than enough. Doing everything we wanted for this game would've easily taken 10+ years. And due to recent confusion I'd like to be very clear that we haven't made any promises at all for future updates, this might be it but we'd like to do a couple more community requested things and a couple of our own ideas if time and energy allows. We're both out of holidays and will be going back to our regular jobs next week so time will again be extremely limited. The price has also been updated to our launch price of $9.99 or your region equivalent. As this is our equivalent of a Day 1 patch there won't be much new but we managed to polish a bit more and fix some important issues and add some new mist FX when racing on wet tarmac. Full release notes below:
What changed
- Balance
- Gameplay
- UI and audio
- Performance
- Fixes
New and improved!
Added mist behind cars on rainy days
Minor UI polish
Minor optimization
Fixed
Fixed final boss song not playing instead of a random track
Fixed issues switching between autozoom and fixed camera in a few instances
Fixed so cars can be upgraded to level 10 in career
Fixed an issue with Max Damage achievement
Fixed an issue with long-term backups of profiles
As always, post feedback in discussions or join our discord and post there. We want to hear everything you think about the game and the update, big or small, crash or annoyance! /Benny
Source
Changelog.gg summarizes and formats this update. How we read updates.
