Full notes
Full Roadclub: League Racing update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! It's been a while but we have really good news. Roadclub is done! We're considering this the first release candidate. We'll now be focusing on your final feedback round from playing this update. We really need your help testing this one because it might be the build being played by everyone buying the game after launch. This means that we will only fix game-breaking bugs like crashes and progress impeding issues and maybe a few UI issues. Please also note as per our Early Access policy the price will increase to full price ($9.99) to prepare for launch after the autumn sale.
What changed
- Performance
- Gameplay
- Server
- Events
- Maps
- Fixes
Roadclub: League Racing changes
New!
Rebuilt the career mode Roadclub League with all the available (not too arcadey) tracks. Create a new driver and play the final career mode!
Added 2 new tracks: Novice Run and Transition Loop, both included in career
Added 11 achievements!
Improved AI pathing, boosting, braking and general decision making
Cars can no longer upgrade above their max level in career in any mode to diversify the car selection
Wrecked cars now reset with full health in a second automatically in multiplayer and custom events to keep the action going! It is still all or nothing in career mode though.
Balanced rewards, costs in career mode and custom events
Erase mode is now toggled by CAPS LOCK since DIK_GRAVE wasnt supported on all keyboards
Tweaked a few maps that were annoying to race on
Minor optimizations
Fixed
Fixed weird perspective bug caused by switching camera rotation while in a race
Fixed layout of game options menu
Fixed a bug not syncing settings if they are deleted
More minor gui polish and fixes all over
Fixed test track in editor
Fixed bugs with car reset
Fixed bug with damage calculations
Fixed lap not saving when leaving time trial races (thanks community!)
Fixed exploit where you could hold handbrake on straights to regain boost (thanks community!)
Removed potential memory leaks
Fixed a few minor editor bugs
So, hope you'll all enjoy playing this build, I had a ton of fun testing this one. I played the career mode all the way through a couple of times the past few weeks and it seems to work well and be stable enough. But, again, we really need your input on this one so play away and let us know of any glaring omissions. We'll reveal our internal release date soon if all seems well with this one but it looks like very early 2019 right now. As always, post feedback in discussions or join our discord and post there. We want to hear everything you think about the game and the update, big or small, crash or annoyance! See ya soon! /Benny
Source
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