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Steam News30 July 20205y ago

Update 1

Hello combat pilots! It's been almost a year since Road Rage Royale entered Early Access. It's been a tough year for me but I'm still here, hard at work and back with a major update and plans for the near future.

Full notes

Full Road Rage Royale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes5 additions3 changes1 removal
  • Fixes
  • Gameplay
  • Balance
  • Server
  • UI and audio
fixed--- PATCH NOTES ---v0.302 : - Fixed Count Down display bug when leaving a game during Start Count Down. - Updated Shaders (should improve performances) - Changed colors of the knocked out cars (for better visibility) - Changed rage overdrive visuals (should be a little more visible when you're not leading). - Particules and collisions optimisations.
removed--- PATCH NOTES ---v0.303 : - Changed Single Player (survival mode) : - Last lap, best lap and average lap time display have been removed. - Music tweaks and debugging. - Tweaked Countdown animation timing.
fixed--- PATCH NOTES ---v0.304 : - Procedural music tweak for 3-4 players (music now follows the 2nd player instead of the player with the less health left) - Healing viewer is now displayed along with health given in BroadcasterMode. - Fixed Music not playing again after the game being paused. - Added music to pause menu. - Added music to end game screen. - In BroadcasterMode, the boss will use twitch colors.
fixed--- PATCH NOTES ---v0.305 : - Fixed music bugs in menus. - Car names can now be changed !
fixed--- PATCH NOTES ---Various Name Customization bug fixes - Fixed first interactions not working between rounds in BroadcasterMode. - Fixed Main Theme Music synchronisation bug.
fixed--- PATCH NOTES ---Fixed a serious name selection bug for player 1 - Added handicap system (from 10% to 300% of all damages).

Road Rage Royale changes

fixedv0.302 : - Fixed Count Down display bug when leaving a game during Start Count Down. - Updated Shaders (should improve performances) - Changed colors of the knocked out cars (for better visibility) - Changed rage overdrive visuals (should be a little more visible when you're not leading). - Particules and collisions optimisations.
removedv0.303 : - Changed Single Player (survival mode) : - Last lap, best lap and average lap time display have been removed. - Music tweaks and debugging. - Tweaked Countdown animation timing.
fixedv0.304 : - Procedural music tweak for 3-4 players (music now follows the 2nd player instead of the player with the less health left) - Healing viewer is now displayed along with health given in BroadcasterMode. - Fixed Music not playing again after the game being paused. - Added music to pause menu. - Added music to end game screen. - In BroadcasterMode, the boss will use twitch colors.
fixedv0.305 : - Fixed music bugs in menus. - Car names can now be changed !
fixedVarious Name Customization bug fixes - Fixed first interactions not working between rounds in BroadcasterMode. - Fixed Main Theme Music synchronisation bug.

Hello combat pilots!

It's been almost a year since Road Rage Royale entered Early Access. It's been a tough year for me but I'm still here, hard at work and back with a major update and plans for the near future.

Update 1 is live and here is the Living Roadmap to the future :

I wish you all the best, Barmy Failure (aka The Neural Oscillations Games Team)

--- PATCH NOTES ---

v0.301 -> v0.320 :

  • v0.302- Fixed Count Down display bug when leaving a game during Start Count Down. - Updated Shaders (should improve performances) - Changed colors of the knocked out cars (for better visibility) - Changed rage overdrive visuals (should be a little more visible when you're not leading). - Particules and collisions optimisations.
  • v0.303- Changed Single Player (survival mode) : - Last lap, best lap and average lap time display have been removed. - Music tweaks and debugging. - Tweaked Countdown animation timing.
  • v0.304- Procedural music tweak for 3-4 players (music now follows the 2nd player instead of the player with the less health left) - Healing viewer is now displayed along with health given in BroadcasterMode. - Fixed Music not playing again after the game being paused. - Added music to pause menu. - Added music to end game screen. - In BroadcasterMode, the boss will use twitch colors.
  • v0.305- Fixed music bugs in menus. - Car names can now be changed !
  • v0.306 :

  • Various Name Customization bug fixes - Fixed first interactions not working between rounds in BroadcasterMode. - Fixed Main Theme Music synchronisation bug.

  • v0.307 :

  • Fixed a serious name selection bug for player 1 - Added handicap system (from 10% to 300% of all damages).

  • v0.308- Hotfix : single player mode was broken by update v0.307 .
  • v0.309- Fixed name customization when using a controller.
  • v0.310- Updated smoke effect when skidding. - Added Skiddmarks. - Skiddmarks are persistent between rounds. - Barrels are persistent between games - Changed Single Player (training mode) : - The Player now fights against an AI Pilot. - AI Pilot can now be Knocked Out. - AI Pilot now takes damage like a real player (except from barrels) - AI Pilot is now as fast as a real player. - AI Pilot only tries to be fast (It doesn't look for a fight). - Single Player games now have rounds like in multiplayer games.
  • v0.311- Fixed a healing not being applied to the player in solo BroadcasterMode. - Players now receive increased damage when scratching the wall for too long (more than 2 seconds) - Tweaked Impact Sound Effects. - Fixed and Tweaked a bug to slow down AI Pilot in BroadcasterMode. - Ready Button is now prettier.
  • v0.312- Fixed Name Input field Bugs. - Added Sounds to menus. - Added Skidd Sounds.
  • v0.313- Added Boost sound. - Tweaked heavy impact sound. - Tweaked AI Pilot.
  • v0.314- Updated to Unity 2019.3.15f1. - Changed Single Player (training mode) : - Tweaked AI Pilot (Piloting skills). - AI Pilot can now dodge barrels. - AI Pilot now takes damage from barrels and walls. - AI Pilot can no longer be stunned. - Ready toggle deselects itself on leave. - Y button can now be used to boost. - FPS counter can be displayed/hidden by pressing ctrl+F. - When a player is ready a panel shows how to play.
  • v0.315 :

    • Framerate capped at 60Hz.
    • Single Player

    (training mode) : - AI Pilot doesn't lose focus anymore when another pilot explodes a barrel that AI Pilot was trying to avoid. - AI Pilot tweaking and debugging. - Barrels don't spawn close to the start line anymore. - Barrels get cleared from the start Area each round. - Barrels can now spawn in curves. - Car UI (life and rage bar) has been polished a little. - Car UI now becomes semi transparent when overlapping a car.

  • v0.316- Fixed a bug where AI Pilot was slowing down after a few rounds. - Fixed a bug when editing player name would not lock keyboard actions on other players if player name was selected using the mouse. - Tweaked CarUI Transparency on Round Starts. - Car Collider Optimisations.
  • v0.317 :

    • Car Model has been split in 4 parts.
    • Car Model and textures have been optimized.
    • Info panel has been resized.

    (car selection menu)

  • v0.318- Credits have been updated.
  • v0.319 : - Fix a bug that prevented AI Pilot from receiving damage when hitting a Wreck. - Fix a barrel spawn bug in Broadcaster Mode.

  • v0.320- Logo updated. (update 1 added)

Source

Steam News / 30 July 2020

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